Hello Guys After many weeks, I admit than I need help to put a track in AC. I have seen some tutos on youtube also read the great post "Build your first track" Basic guide tutorial". But my first experiences are not positive. The mains issues: the car fall through the track in game. OK I have seen that it could be due to the object naming versus the name writed in the surface.ini the object have this name 1ROAD_RaceSurface01 , so for me it's look good. I also thought to a wrong AC_START_0 position , even with 2-5-10 m high , i have the same case. I start to think about a wrong workflow. First I meet some pb with AC editor , than I found really not ergonomic. My workflow 1- from my 3d scene I extract the mesh in an obj ( so the 1ROAD_RaceSurface01.obj) 2- import the obj in 3dsimed ( so all the initial mesh needed AC_START_0; AC_PIT_0, etc .. ) 3- set all the material needed 4- export all the scene in kn5 file 5- launch the game So my first questions any one use the same workflow with 3dsimed to build the first track structure ) ? is it really necessary to work with AC editor to mod for AC ? Thanks in advance for all advices ;-)
KsEditor is the official modding tool for AC, so yes, it is necessary. Especially if you want a decent result. A good workflow should be = Modeler -> FBX export -> KsEditor -> KN5 Nothing against 3DSimEd, but it should not be used when building a new track…
Hello sorry again to ask few advice, but I come from Rfactor 2 modding, so I need to clear understand the AC modding process. Following your last advice I have start to take a look on KS editor , but still some questions than I don't found the answer. I like modding step by step , implement first track, grass, and after. And add after one by one by the rest of the other object and test it in game. So with KS editor , it's look like you done it in one batch ( one time ) , I don't find the way ( option ) to save the scene , add new object (fbx) in the KSeditor , save the scene again. It's look like you export all the scene from the 3d editor in one fbx object , in Ks editor , I have not found the button to save the scene , the option to give me the possibility to add others object later in the process. ( actually I have a pb with my scene the global export in fbx crash) be great if you have some advices
Hi @pixsim, Would you be interested in a live exchange? We can schedule a meeting on Discord, I answer all most* your questions. And you tell me a few things about rF2. I have been looking for some time to get 1 track in rF2, but did not manage to. * in the limit of my abilities
I have the same problem with 3dsimed . I did what is written in the tutorial i renamed the road objects with 1Road_(name of the obj) and my car still fall through the track.Is there any solution , or could that be related to Axis?.I am trying to convert a fictional track from rF , i did assigned AC_PiT_0, car spawns corectly but cant manage it to stay on the road......