TUTORIAL Start with Sound Modding - Quick Guide

Discussion in 'Sounds' started by Just Kauser, Jan 7, 2018.

  1. erba72

    erba72 New Member

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    thanks, 'll wait for more prescision by Just Kauser ;)
     
  2. Just Kauser

    Just Kauser Active Member

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    Yeah, its normal and good to have 2 different channels, stereo is always better then mono. Ok, when left channel has a annoying noise, it will mabye better to delete it and convert the right stereo channel in mono but, Stereo > Mono because it has spatial audio informations. In my example screenshot i found just a mono file on my pc. When you create the loops, create a new Stereo track instead of a mono track, fading and cutting work in the same way for stereo sounds.
     
  3. JyriK

    JyriK New Member

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    Registered to say thanks to @Just Kauser whose available project has been a huge help in learning sound modding.

    There's at least one thing I haven't yet figured out. How do you attach volume of a sound to the throttle position? Any help would be appreciated. Cheers!

    JyriK
     
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  4. JyriK

    JyriK New Member

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    Nevermind, I figured it out.
     
  5. Just Kauser

    Just Kauser Active Member

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    ok cool, and whenever you want something to know or need samples, files etc, ask.
     
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  6. JyriK

    JyriK New Member

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    I am wondering what's the best method of editing out high frequency hissing noises from engine sound samples one uses? I simply deleted the high frequencies (FFT filter in Adobe Audition), but that made the engine sound a bit too "muddy". Is there a better way?
     
  7. Just Kauser

    Just Kauser Active Member

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    You can try use a decent equalizer but you cant kill it, maybe it would be better to overlay with a boost / intake noise and then equalize it. But dont worry, when you test you car ingame, the wind noises should help you, too.
     
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  8. JyriK

    JyriK New Member

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    Being new to Audition, I only yesterday noticed there's a filter called "Hiss Reduction". Obviously just what I was looking for.
     
  9. Just Kauser

    Just Kauser Active Member

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    Is this function working in an acceptable way? Sounds interesting. Maybe you can post the same sample for a BEFORE/AFTER comparison.
     
  10. JyriK

    JyriK New Member

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    Yes, it is much better than just cutting high frequencies. You can adjust it easily, listen and save when you are happy with the sample.
     
  11. JyriK

    JyriK New Member

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    Ok, I have a new problem. How does one apply Doppler effect to the exterior sounds? Any pointers would be appreciated.
     
  12. Just Kauser

    Just Kauser Active Member

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    Ok, i have no idea how to change the behaviour of the Doppler Effect, (i hope we mean the same effect, the changing pitchwhen a car drives past you while you are standing or moving much slower).

    I am pretty sure the Assetto Corsa Sound Engine calculate it for every exterior sound, like the turbo / engine / gear / horn these effect. You can hear it in this example:


    (just the first 15 seconds)

    What i do for the Exterior Engine Sound: is to create a Volume Curve for > 1000m distance and
    a specific sound for the Exhaust and the Engine Bay( == EventconeAngle=180 for a front engine car) via specific samples and equalizer settings with smooth transistions between the sounds.
     
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  13. Just Kauser

    Just Kauser Active Member

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  14. JyriK

    JyriK New Member

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    A very late reply here regarding the Doppler effect. I had simply not noticed the Doppler switch in Master track of exterior sounds. You set it on, and adjust it (I prefer 20-30%). Quite simple.
     
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