hey
@luchian
Here's my test track, I think it's in scale according to the dimensions
I placed the AC object cubes around the origin
Here's when I import to AC editor, seems ok, I'm not sure about the scale is correct.
Firing up AC, and crashed, so here's is the log file, from the last few lines, looks like it crash from file not being found.
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF8E268B9C)
00007FFF8E268B9C (KERNELBASE): (filename not available): RaiseException
h:\dev\devkn5\acs\timeattack.cpp (91): evaluateTimeFromTrackSpline
h:\dev\devkn5\acs\timeattack.cpp (294): TimeAttack::TimeAttack
h:\dev\devkn5\acs\sim.cpp (448): Sim::Sim
h:\dev\devkn5\acs\splashscreen.cpp (296): SplashScreen:

ostRender
h:\dev\devkn5\ksgame\game.cpp (185): Game:

nIdle
h:\dev\devkn5\ksgame\game.cpp (210): Game::run
h:\dev\devkn5\acs\acs.cpp (411): wWinMain
f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c (618): __tmainCRTStartup
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF8E9913D2)
00007FFF8E9913D2 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF90F35454)
00007FFF90F35454 (ntdll): (filename not available): RtlUserThreadStart
I'm running AC from Mac Bootcamp, not sure if it's the cause