RELEASED-wip "Parking Interview" Experience [wip] 0.4.0

The famous parking-garage from Driver recreated inside Assetto Corsa

  1. NWRAP

    NWRAP Member

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    What format you want it in?
     
  2. luchian

    luchian Administrator Staff Member

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    If it's 2d, psd would be ideal so I can export to dds format I need.
    If it's 3d, 3ds/max/fbx/blend.. basically any format :).
     
  3. NWRAP

    NWRAP Member

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    hows this work for you?

    test.jpg


    will PM you a link to the FBX file
     
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  4. luchian

    luchian Administrator Staff Member

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    Perfect ! :)
     
  5. luchian

    luchian Administrator Staff Member

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    luchian submitted a new resource:

    The Parking Interview - The famous parking-garage from Driver recreated inside Assetto Corsa

     
    yrynelul likes this.
  6. luchian

    luchian Administrator Staff Member

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  7. NWRAP

    NWRAP Member

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    will give this a spin later
     
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  8. luchian

    luchian Administrator Staff Member

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    Please do, and if you can, let me know your impressions. I need to fix a lot of things :)

    Meanwhile.. working on them damn pipes :D.

    DG_wip_shots_27.jpg
     
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  9. luchian

    luchian Administrator Staff Member

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    Probably nobody's watching this anymore :D, but since I am doing some updates, I should post them. Basically redoing a lot of stuff, but also implementing night mode. A first iteration, since I still need to figure out some of the parameters in those light config file(s).

    parking_shot.jpg

    Also, not really visible on this image, but starting replacing the place holder buildings outside with modeled ones.
    parking_wip_21.png
     
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  10. Pixelchaser

    Pixelchaser Well-Known Member

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    excellent ! this project will really benefit from those lights. great to have something to just work on for that shader extras.,
    will you do some documentation for the night stuff possibly ?
     
  11. luchian

    luchian Administrator Staff Member

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    Yes, intend to. But first I need to understand wth I'm doing :lol:

    - on Tapatalk
     
  12. Prototype

    Prototype Member

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    Cool project! You intro drifting more than racing? Or this just an experiment ?
     
  13. luchian

    luchian Administrator Staff Member

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    No, not at all into drifting; barely manage to hold the car sideways for 2 consecutive corners. This was my little learning project wishing to recreate the famous Driver SF scene. It was never finished though and I'd like to give it a little more character. I had a "stay at home" vacation this winter due to some health issues my wife had, so revisited this for some enjoyable hours :). Vacation is almost over now.. :ninja:
     
  14. Prototype

    Prototype Member

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    Right! ... and yes I totally relate to the stay at home this holiday ting .. did exactly the same... back to work on Monday :banghead:
     
  15. luchian

    luchian Administrator Staff Member

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    NEW UPDATE is live.

    **************************
    Vacation is over, and not sure when I will touch again this project. However, since I did do some work on the parking, here it is :).

    [​IMG]
    [​IMG]

    Some changes will be less visible than others (I re-did a lot of stuff), but what can be seen:

    v0.4.0
    -opened access to top level
    -opened access to ground level
    -re-textured some assets
    -added 2nd level elevator
    -added reverb (for the moment it is audible on the top level also, where it should not be - I have an idea on how to avoid it, but need to test it since it might be heavy on the CPU)
    -added guardrails to both circular ramps
    -reworked lights to prepare them for night mode
    -implemented first iteration of night mod (requires custom shaders)
    -added new exterior building
    v0.3.1
    -added fire water pipes
    -textured (first run) technical buildings

    USE:
    This only works in Practice mode (and online). But no AI race is possible, since no AI line is defined yet.

    INSTALLATION
    Please delete previous version (should you still have it).

    Unpack under \STEAM\steamapps\common\assettocorsa
    (all files will automatically be placed where needed).

    Additional installation info:
    -IF you use Shaders Lights Patch, you need both folders (content and extensions).
    -IF NOT using Shaders Lights Patch, then you only need the content folder.

    CREDITS:
    Please DO NOT upload this elsewhere without approval from @luchian . Share the link instead. Thank you and enjoy.
     
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