QUESTION Overview elements (AC_xxxxx)

Discussion in 'Tracks' started by Cheers, Jan 26, 2021.

  1. Cheers

    Cheers New Member

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    Hi Guys,

    is there an overview of the elements available for tracks somewhere?

    So i mean
    + "AC_START_0" to n
    + "AC_PIT_0" to n
    + "AC_TIME_L_0"
    (et cetera)

    Above all, I would be looking for sectors and how I get the lap time counted when I drive through the pit lane. If I pull the "AC_Start"s so far apart that they also cover the pit lane, then the lap will be counted when I start out of the pit during practice.

    Thank you in advance!

    Cheers!
     
  2. fughettaboutit

    fughettaboutit aka leBluem

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    see here for an overview:
    https://assettocorsamods.net/threads/build-your-first-track-basic-guide.12/

    ac standard is three time gates only, and thats what the standard "split-times" app is using
    AC_TIME_L_0 /AC_TIME_R_0
    AC_TIME_L_1 /AC_TIME_R_1
    AC_TIME_L_2 /AC_TIME_R_2

    you could add more, but then "split-times" app does not work for those, maybe there are some 3rd-party apps that can handle those

    AC_TIME_L_3 /AC_TIME_R_3
    AC_TIME_L_4 /AC_TIME_R_4
    ...


    other things: movable objects (AC_POBJECT_...) , like cones or distance markers (beware, they eat RAM for replays), best to use an invisible low-poly geometry dummy as physical-reactive parent for the visible normal-poly cone:

    AC_POBJECT_cone1
    |-visiblecone1

    AC_POBJECT_cone2
    |-visiblecone2
    ...
     
    Last edited: Jan 26, 2021
    Cheers likes this.
  3. Cheers

    Cheers New Member

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    Thx so far, I will try it tomorrow. Three sectors are enough for my track of 3,000 meters
     
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