SHADER Modelling Headlights

Discussion in 'Car Models | Physics' started by luchian, Mar 29, 2015.

  1. luchian

    luchian Administrator Staff Member

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    AC member Patrik Marek posted his method of doing the headlights (and as it can be seen on his Nissan Primera the result is very nice). How ?

    Headlights are actually composed of 3 objects,
    1. chrome/light bucked thingy
    2. glass with normal map bump
    3. and another glass with sticker

    the second glass layer might not be necessary - although preferable, since it adds smooth reflection to the glass, which is how it is in real life, the outer glass is usually smooth, the bump is on the inside

    To make it clear, here's a screenshot, courtesy of Patrik

    primera_headlights_example.jpg
     
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