Featured Modding for ACC - Is it possible ?

Discussion in 'ACC Modding' started by assettocorsamods, Nov 12, 2018.

  1. assettocorsamods

    assettocorsamods Administrator Staff Member

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    Assetto Corsa Competizione uses the Unreal Engine 4 ..engine. So modding (generally speaking) is definitely possible. I can only imagine the possibilities with the tools available (e.g. here). However, at this point not much public information is available on the how-to side. What we do know, it Kunos's official position :

    "Assetto Corsa’s structure was designed from the beginning to be moddable. Being developed with UE4, AC Competizione processes data and assets through a completely different structure and file format. Therefore, the game will not be compatible with mod contents created for Assetto Corsa. Also, our team does not have enough experience with UE4 to tackle both the development a brand-new game and the challenges of supporting an open platform in the time frame available for this project.

    We are fully aware of the importance of modding and its contribution to the success of Assetto Corsa. It’s a great way for new talents to emerge, for the community to “suggest” new directions and/or simply to make a product richer. It is not a coincidence that some of the best community members are now contributing with us to the evolution of the software.

    However, for ACC this element will have to be put in stand-by mode for a series of reasons. The most important one is that we have given ourselves an enormous task of rebuilding, once again our software from (almost) scratch. In a world where pretty much, every product you see on the market in simracing is an evolution of games that have been on the market 10-15 years ago, our approach is to get a big axe and reset things to (almost) zero before starting with a new project. ACC is no exception.

    In this case the task is rendered more complex by the fact that we are using, for the first time a third party engine that we did not design ourselves and the truth is, given the amount of time we have available to deliver ACC to the public, we have more than enough on our hands trying to figure out how to use the engine effectively to also think about how to make the platform moddable.

    As you can imagine, this has been source of endless discussions in the last year and half as every decision comes with pros and cons, there is going to be pain no matter what your final call will be. It goes without saying that we believe we made the right call even if that means losing the huge benefits of a moddable platform."


    TL;DR: "We will not be supporting modding for ACC. That being said, if someone figures how to do it, we will not be stopping it."

    So there it is. I guess the big question is also this: Is it worth it ?

    ACC might be just a passage product, laying the ground for the real AC2.0, when modding will be fully open again (hopefully?). However, we are only in Early Access with ACC, so it might be a long wait. Let's hope people will get bored and start putting the "hive mind" to work :).

    PS: Kegetys, are you reading this ? WE NEED YOU ! :D

    PPS: by modding, I do not mean skins, ofc :nerd:
     
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