I have been piddling with someone else's conversion and jumping all over the place. I started this Mexico67 project to mainly learn Blender, and also to learn AC track making. I decided to share my experience so that the learning would be focused to a specific project. I think it would be easier to get help if you see the progress, etc. I intend to use the basic current track surface (completely re-done inside) and scratch everything else. I chose the Mexico 67 GPL track for several reasons: 1. It is fairly flat. 2. The track fit nicely on the Google map of the real current day track. I think this is one track Papyrus came close on. 3. Not a lot of difficult objects. 4. I like the track! 5. Hopefully will not be to complicated. 6. It's straight from GPL and not a conversion of a conversion 7. I did not find it already in AC or in WIP (I still would do it for learning) NOTE: Some of the objects that will initially be seen are place-holders and work done by the GPL community. So there is no confusion, these will be replaced. I hope you agree. My first dilemma is about the track mesh as is. It was built for adding two types of textures; the main road surface and the side road surface. Should I continue this way or merge/join and 1 texture that handles the differences?