Megara Circuit 0.6 beta

Megara Circuit

  1. Yannis Konstantinidis

    Yannis Konstantinidis New Member

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    Using the useful info in this forum started my first race track from scratch.It is the Megara Circuit ,second longest track in Greece.I suppose any simmer that is going to visit the actual track might find it useful as a first taste of the track's outline.The track is very heavy on braking.

    Based on this photo :

    [​IMG]

    Elevation data or LIDAR are simply non existent for this part of Europe so everything concerning height is an approximation.

    [​IMG]

    [​IMG]

    [​IMG]


    I will be using some custom shaders pack goodies but also keep the track as light as possible GPU-wise.As a noobie at 3d modeling(3ds max) I will ask questions at later posts.

    A lap around the track (alpha version 0.1) :

     
  2. ChunkiEgg

    ChunkiEgg New Member

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    Nice choice of track, should be good for the smaller, light weight cars :)

    Have a look on MGMetroDave's Riggswater thread, he has information on how to extract height data from Google Maps which may help you with this. It won't be as good as LIDAR but for the larger scale height gradients of the area, it could be useful :)
     
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  3. Antonyart

    Antonyart New Member

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    Καλησπέρα... υπάρχει εστω κ σε beta η πιστα καπου να την δοκιμάσω ?
     
  4. Yannis Konstantinidis

    Yannis Konstantinidis New Member

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    - I think in about 1 month time I will be able to publish a playble beta.


    Greek Version ------
    'Ακομα θελει λιγη δουλιτσα, πιστεύω σε ενα μήνα θα είμαι σε θέση να ποστάρω playble beta.
     
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  5. Yannis Konstantinidis

    Yannis Konstantinidis New Member

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    Can somebody clarify what are the rules for proper pitlane placing ?

    [​IMG]

    The car in the cycle(and any car I put behind it) will not start during track day.The 7 cars in front behave properly.

    Anyway I made some progress with ai and camera placing.

     
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  6. Haris1977

    Haris1977 New Member

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    I am looking forward for this track! I ve been racing there with a peugeot rallye and i d love to see it passing to AC!
     
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  7. Haris1977

    Haris1977 New Member

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    Mod edit: Please post in English going forward...

    Quick google translate:

    @Yannis Konstantinidis if you don't already know, there is another version of the track here:

    https://acdriftingpro.com/file/397-megara-athens-circuit/

    This implementation - albeit a good one - still has 2-3 sticks. Please quote these errors for this release:

    1) The road is too bumpy. This track - since I run there - is bumpy only at 2-3 points where the asphalt has "burst".

    2) There is no Dunlop Tire Arch anywhere.

    3) The track is very narrow.

    I give you the link and this information just to have a picture and a scarf of what you are doing. If you want some help I'm here.


    Original:

    @Yannis Konstantinidis αν ήδη δεν το ξέρεις, υπάρχει ακόμα μια έκδοση της πίστας εδώ:

    https://acdriftingpro.com/file/397-megara-athens-circuit/

    Η συγκεκριμένη υλοποίηση - αν και καλή η προσπάθεια - ωστόσο έχει 2-3 λαθάκια. Παραάτω παραθέτω αυτά τα λάθη για αυτήν την έκδοση:

    1) Ο δρόμος είναι too much bumpy. Η συγκεκριμένη πίστα - μιας και έχω τρέξει εκεί - είναι bumpy μόνο σε 2-3 σημεία που έχει "σκάσει" η άσφαλτος.

    2) Δεν υπάρχει πουθενά βεβαια το Dunlop Tyre Arch.

    3) H πίστα είναι πολύ στενή.

    Σου δίνω το λινκ και αυτές τις πληροφορίες απλά για να χεις μια εικόνα και ένα μπούσουλα αυτού που κάνεις. Αν θες κάποια βοήθεια είμαι εδώ.
     
    Last edited by a moderator: Mar 30, 2020
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  8. fughettaboutit

    fughettaboutit aka leBluem

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    "The car in the circle (and any car I put behind it) will not start during track day.The 7 cars in front behave properly."

    Did you double check amount and continous (!) increasing number for all AC_START... and also for AC_PIT... objects?

    Also make sure number in "ui\ui_track.json" is adjusted correctly.

    Also , if you are using CustomShadersPatch, try without it!
    (just temporarily rename this file to something else
    ...\steam\a..c..\dwrite.dll
    or disable here:
    upload_2020-3-30_18-57-8.png )
     
  9. Yannis Konstantinidis

    Yannis Konstantinidis New Member

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    @fughettaboutit

    Thank you for your suggestion I will try disabling custom shaders patch and edit json file.The naming is ok as I checked.



    @Haris1977

    Thank you very much for your comments and proposals. I have played the version from acdrift guys , I also liked their version of the track .In my upcoming version 1)the road is smooth (maybe too smooth,I will and some bumps in the future), 2)no dunlop tire bridge is present and 3)the width is taken from google maps(is about 12m).


    Known issues for my track:
    1) elevation data, google maps elevation data came in big "stairs" so everything is an approximation
    2) the track is a bit "slower" than the actual track

    I will put some finishing touches before the beta release,I suppose in about 2 weeks I will release the beta, and I expect your feedback.Of course take into consideration that this is my first track.

    Greek Version
    -----------------

    Ευχαριστώ για τις προτασεις και τα σχολια σου.Εχω παιξει την πιστα που εχουν φτιαξει τα παιδια απο το acdrift,μου αρεσε αλλα δεν τη χρησιμοποιω σαν σημειο αναφορας,περισσοτερο βασιζομαι σε βιντεο του youtube. Προς το παρον 1)ο δρομος ειναι ομαλος(ισως βαλω λιγες ανωμαλιες στο μελλον) 2) δεν εχω βαλει τη γεφυρα της dunlop 3)o δρομος ειναι 12 μετρα φαρδος περιπου.

    Οι ελλειψεις ειναι:
    1)τα υψομετρικα στοιχεια λοιπουν τελειως γιατι τα google maps δεν εχουν ακριβεις πληροφοριες για ελλαδα
    2)η πιστα ειναι λιγο πιο αργη απο την κανονικη


    Σε 2 βδομαδες θα βγαλω μια beta για ολους τους φιλους που θελουν να τη δοκιμασουν οποτε περιμενω τα σχολια σου, λαμβανοντας υποψιν οτι ειναι η πρωτη πιστα που φτιαχνω οποτε θα υπαρχουν ελλειψεις.
     
  10. Haris1977

    Haris1977 New Member

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    @Yannis Konstantinidis thanks:)

    I will gladly test your track, that's for sure. Hope to be as close to the real one.

    Just bear in mind that in almost every turn (there are 9 turns in this track - known as K's eg K1, K2 etc) there is a new layer of asphalt (dark grey color) with small bumps in intro and exit of the new asphalt. You can surely add them for more immersion.

    Just look at this video below to check the asphalt layers and the track surroundings:



    Looking forward for this track!
     
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  11. Yannis Konstantinidis

    Yannis Konstantinidis New Member

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    @Haris1977

    the new layers of asphalt will be added later,not in the first beta.thank you for the video it is exactly what I needed.
     
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  12. Haris1977

    Haris1977 New Member

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    Last edited: Apr 12, 2020
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  13. Yannis Konstantinidis

    Yannis Konstantinidis New Member

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    next week,just after easter holidays
     
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  14. Yannis Konstantinidis

    Yannis Konstantinidis New Member

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  15. Yannis Konstantinidis

    Yannis Konstantinidis New Member

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    The first beta is uploaded. A second thread was opened for download,mods please merge if it is not supposed to be on separate threads.
     
  16. Yannis Konstantinidis

    Yannis Konstantinidis New Member

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  17. Johnr777

    Johnr777 Moderator

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    Done :)
     
  18. Haris1977

    Haris1977 New Member

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    A really nice one (for a beta) :):);). I ve re uploaded a pic with turns (k's) in order to have a visual image of what i am talking about

    Here are my thoughts after playing with it:

    49654251513_2eeff12c82_h.jpg

    1) I have put some red lines in the track. Those straights should be a litttle shorter. Those are: K1 - K3, K4 - K5 and K7 - K8. I raced with a peugeot rallye and my time was relatively slower than the real one

    2) New "asphalt layers" (black ones) are needed in almost all turns (except for K2, K7 and K10). Those layers are visible in the photos (and in the video i uploaded)

    3) You can put some distance signs (e.g 150 m, 100 m, 50 m) (yellow lines) before K6 and K8 turns , on the left side of the road (after the 2 biggest straights of the circuit) in order to know where to brake. That's optional but very helpfull

    4) There are only 7 opponents (?) in race :(. Should be more (at least 19)

    5) More track objects around the track (surroundings) likes fences, tyres, trees, bushes etc. It is very basic at the moment :p
     
    Last edited: Apr 24, 2020
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  19. Yannis Konstantinidis

    Yannis Konstantinidis New Member

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    Thank you for your reply.points 2-5 are easily fixable and are going to improve.Point 1 will be hard to do,I followed the outline from google maps and there is some distortion.I will try to think a way to shorten the mentioned straights without shortening the whole track,any idea from our experts will be welcome.

    Also I would like to have some feedback on performance.I think the track is pretty light for the moment.

    @Haris1977 do you use custom shaders patch(content manager)?
     
  20. Haris1977

    Haris1977 New Member

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    Track is pretty light yes. That's why i said to add some more elements as it now seems a little "empty". Some tyres for example in k's would be good for beggining. Or some fences/trees/bushes Not too much though.

    Yes i use sm with csp 0.1.46 (which is the latest recommended) + sol mod 1.4.2 + wet track mod 2.0
     
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