Looking for one thing, I found another (because Internet). Anyhow, I though this list put together by user bat3a on blenderartists.org, might come handy when discussing similar functions on max/blender, or when one wishes to migrate (..direction of your choice) . The list was based on a previous version of Blender (2.64.9) so we can assume thing got only better since then. Legend: Max's modifiers | Blender's equivalent - max description if no functional equivalent NA : not applicable duf! : didn't understand the functionality List: Affect Region | Vertex Weight Proximity Attribute Holder | Object->Custom properties Bend | simple deform Bevel | curve->geometry Bevel Profile | curve->geometry The Camera Map | UV projection Cap Holes | NA - builds faces in the holes in a mesh object. Cloth and Garment Maker | sewing spring patch (not in trunk) CrossSection | duf! - creates a "skin" across multiple splines. It works by connecting the vertices of 3D splines to form a skin. Delete Mesh | NA - provides parametric deletion based on the current sub-object selection level in the stack. Delete Patch | NA - provides parametric deletion based on the current sub-object level in the stack. Delete Spline | NA - provides parametric deletion of spline geometry based on the current sub-object selection level in the stack. Displacement Approximation | Vertex Weight Proximity Displace | Displace Edit Mesh | Vertex group selection Edit Normals | NA - gives you explicit and procedural, interactive control over each of an object's vertex normals. Edit Patch | same as Edit Mesh Edit Poly | same as Edit Mesh Edit Spline | same as Edit Mesh for curves Extrude | curve->geometry Face Extrude | Solidify with vertex group selection FFD (Free-Form Deformation) | Lattice Fillet/Chamfer | curve->bevel Flex | physics->soft-body HSDS | Multiresolution Lathe | curve->taper Lattice | Wire Frame operator | (destructive) - converts the segments or edges of a shape or object into cylindrical struts with optional joint polyhedra at the vertices Linked XForm | Copy Transforms Constraint LS Mesh | NA (external mesh type) - refines a Lightscape mesh object. MapScaler | NA - works in object space to maintain the scale of a map applied to an object. This lets you resize the object via its creation parameters without altering the scale of the map. Material | NA | iww - allows you to animate, or simply change, the assignment of material IDs on an object. MaterialByElement | addons->gyes | (destructive) - lets you apply different material IDs to objects containing multiple elements, at random or according to a formula. Melt | NA - lets you apply a realistic melting effect to all types of objects, including editable patches and NURBS objects, as well as to sub-object selections passed up the stack. Mesh Select | same as Edit Mesh MeshSmooth | Subdivision surface Mirror | Mirror Morpher | object data->shape keys MultiRes | Decimate Noise | Displace->with noise map Normal | NA - unify or flip the normals of an object without applying an Edit Mesh. Normalize Spline | addons->looptools->space (for meshes only) - adds new control points in the spline at regular intervals. NSurf Sel | same as Edit Mesh for NURBS Optimize | Decimate Patch Select | same as Edit Mesh for patch mesh PatchDeform | simple deform PathDeform | simple deform Point Cache | NA - lets you store and sub-object animation to a disk file that records only changes in vertex positions, and then play back the animation using the information in the disk file instead of the keyframes. Poly Select | same as Edit Mesh Preserve | NA | iww - lets you retain, as much as possible, the edge lengths, face angles, and volume of an edited and deformed mesh object using an unmodified copy of the object before it was deformed. Projection | bake normals (destructive) - is used primarily to manage objects for producing normal bump maps. Projection Holder | duf! - appears for objects being used by the Projection's Project Mapping feature. ProOptimizer | Decimate Push | NA - lets you "push" object vertices outward or inward along the average vertex normals. Quadify Mesh | Remesh Relax | Smooth Renderable Spline | NA - lets you set the renderable properties of a spline object without needing to convert the object to an editable spline. Ripple | Wave Select By Channel | NA - works in conjunction with the Channel Info utility. Shell | Solidify Skew | NA - lets you produce a uniform offset in an object's geometry. Skin | Armature Skin Morph | Armature->multiple modifiers Skin Wrap | Mesh Deform Skin Wrap Patch | same as Skin Wrap but for patches Slice | same as mesh edit Smooth | NA - edit smooth groups Spherify | Cast Spline IK Control | Hooks with spline constrain Spline Select | NA | same as mesh select but for curves - passes a sub-object selection of shapes up the stack to subsequents Squeeze | NA - lets you apply a squeezing effect to objects, in which the vertices closest to the object's pivot point move inward. STL Check | NA - The STL Check checks an object to see if it's correct for exporting to an STL (stereolithography) file format. Stretch | Restore Volume (not in trunk) Subdivide | NA -provides an algorithm for creating meshes used for radiosity processing. Substitute | proxy Surface | NA - generates a patch surface based on the contours of a spline network. SurfDeform | same as patch deform for NURBS Sweep | NA | It is similar to Loft - extrude a cross-section along an underlying spline or NURBS curve path Symmetry | Mirror Taper | simple deform Tessellate | subdivision surface->simple mode Trim/Extend | NA - used primarily to clean up overlapping or open splines in a multi-spline shape so that lines meet at a single point. TurboSmooth | Subdivision surface Turn to gPoly | NA - converts geometry to the hardware mesh format used internally by 3ds Max. Turn To Mesh | apply in all modifiers Turn To Patch | NA | apply in all modifiers Turn To Poly | apply in all modifiers Twist | Screw UVW Mappings | UVProject Vertex Weld | Remove doubles (destructive) VertexPaint | Vertex Paint Volume Select | NA - make a sub-object selection of vertices or faces for passing up the stack to another ors. Wave | Wave Welder | NA - smoothes a mesh that has a tear in it. XForm | Applying transforms