PenguinActually
New Member
No doubt this has been answered before but I can't find any posts anywhere on this.
I've just been messing with shaders until they look right but for this 1 texture, shader wise in the KS Editor, no matter what I set the texture to it stays solid.
I expected PerPixelAlpha and the object set to "IsTransparent" to sort it out but it seems to do nothing. I vaguely remember a long time back now, a tutorial on cars and specifically the front grill using that method but I can't re-find that either.
I have a PNG tileable texture of a chainlink fence. The chainlink itself it a dark grey / black so the "transparent" background it solid white in the editor.
I double checked the PNG file itself in Photoshop and transparency is correct. Also applying it to a face in Sketchup shows as a transparent texture.
I've just been messing with shaders until they look right but for this 1 texture, shader wise in the KS Editor, no matter what I set the texture to it stays solid.
I expected PerPixelAlpha and the object set to "IsTransparent" to sort it out but it seems to do nothing. I vaguely remember a long time back now, a tutorial on cars and specifically the front grill using that method but I can't re-find that either.
I have a PNG tileable texture of a chainlink fence. The chainlink itself it a dark grey / black so the "transparent" background it solid white in the editor.
I double checked the PNG file itself in Photoshop and transparency is correct. Also applying it to a face in Sketchup shows as a transparent texture.