how are you controlling various track widths when using centre spline.

Hey, after making Parc and learning a ton in the process I'm now on Maya however I'm using a different method now.

What I wanted to ask is if you are using a centre spline and lofting/sweeping the track mesh how are you doing the various widths around the track as a cross section is 0.5 for example.

On parc I made a very low poly base mesh before smooth and moved all verts manually to the track edges but it was a nightmare surely there's another way.

I had way too many issues later on down the line :lol: due to the low poly mesh, the other issue was if you smoothed the mesh once and smoothed again before export it'd just be a mess .

I took a leap Idk if it was a good or bad idea and started freelancing for a firm doing tracks and I'm learning the track manager says I need to clean some stuff up but he's helping me out.
 

acfastfab

Member
Hello,
An easy solution is to use 2 splines.
One exterior and one interior.
It even allow to adjust precisely camber, inclination etc...
I made a tutorial for 3DS max last year about that. It must be easily reproductible on Maya I think... ;)

You can look at the other videos of my channel if you want there is also one where I show to unwrap the UVs on this kind of road with different widths.
 
Hello,
An easy solution is to use 2 splines.
One exterior and one interior.
It even allow to adjust precisely camber, inclination etc...
I made a tutorial for 3DS max last year about that. It must be easily reproductible on Maya I think... ;)

You can look at the other videos of my channel if you want there is also one where I show to unwrap the UVs on this kind of road with different widths.
I did see that before, amazing method I think I'm doing something similar now as Mayas loft works like that you need to two splines and you join them together.
 
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