LockeNessMotorsports
Active Member
Hey, after making Parc and learning a ton in the process I'm now on Maya however I'm using a different method now.
What I wanted to ask is if you are using a centre spline and lofting/sweeping the track mesh how are you doing the various widths around the track as a cross section is 0.5 for example.
On parc I made a very low poly base mesh before smooth and moved all verts manually to the track edges but it was a nightmare surely there's another way.
I had way too many issues later on down the line
due to the low poly mesh, the other issue was if you smoothed the mesh once and smoothed again before export it'd just be a mess .
I took a leap Idk if it was a good or bad idea and started freelancing for a firm doing tracks and I'm learning the track manager says I need to clean some stuff up but he's helping me out.
What I wanted to ask is if you are using a centre spline and lofting/sweeping the track mesh how are you doing the various widths around the track as a cross section is 0.5 for example.
On parc I made a very low poly base mesh before smooth and moved all verts manually to the track edges but it was a nightmare surely there's another way.
I had way too many issues later on down the line
I took a leap Idk if it was a good or bad idea and started freelancing for a firm doing tracks and I'm learning the track manager says I need to clean some stuff up but he's helping me out.