how are you controlling various track widths when using centre spline.

Discussion in 'Tracks' started by LockeNessMotorsports, Sep 4, 2018.

  1. LockeNessMotorsports

    LockeNessMotorsports Active Member

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    Hey, after making Parc and learning a ton in the process I'm now on Maya however I'm using a different method now.

    What I wanted to ask is if you are using a centre spline and lofting/sweeping the track mesh how are you doing the various widths around the track as a cross section is 0.5 for example.

    On parc I made a very low poly base mesh before smooth and moved all verts manually to the track edges but it was a nightmare surely there's another way.

    I had way too many issues later on down the line :lol: due to the low poly mesh, the other issue was if you smoothed the mesh once and smoothed again before export it'd just be a mess .

    I took a leap Idk if it was a good or bad idea and started freelancing for a firm doing tracks and I'm learning the track manager says I need to clean some stuff up but he's helping me out.
     
  2. acfastfab

    acfastfab Member

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    Hello,
    An easy solution is to use 2 splines.
    One exterior and one interior.
    It even allow to adjust precisely camber, inclination etc...
    I made a tutorial for 3DS max last year about that. It must be easily reproductible on Maya I think... ;)


    You can look at the other videos of my channel if you want there is also one where I show to unwrap the UVs on this kind of road with different widths.
     
  3. LockeNessMotorsports

    LockeNessMotorsports Active Member

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    I did see that before, amazing method I think I'm doing something similar now as Mayas loft works like that you need to two splines and you join them together.
     
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