Johngrim64
New Member
I will try tonight after workTry this and tell me what do you think:
https://drive.google.com/open?id=0B6sqU0hVhdarMUNkdnVISnBpS2s
I will try tonight after workTry this and tell me what do you think:
https://drive.google.com/open?id=0B6sqU0hVhdarMUNkdnVISnBpS2s
I'm playing with the tyre model and the suspension.I will try tonight after work
Bear in mind with a 70KG driver, the 250cc kart has a better power/weight ratio than the 50cc one.I'm playing with the tyre model and the suspension.
The results in less powerfull karts seem very good to me.
These are the karts ordered by power/mass ratio:
The 390cc is very close to the real one I have driven in OcioKart (http://www.ociokart.com/, IngeKart/Guenes)
- 270cc -> 8bhp, 150kg
- 390cc -> 12bhp, 150kg
- 250cc -> 28bhp, 143kg
- 50cc -> 13bhp, 70kg
- 100cc -> 22bhp, 71kg
- 125cc -> 31bhp, 71kg
- 125cc shitfer -> 41bhp, 74kg
Have you driven a 125cc 2-strokes kart IRL ? I'd like to have feedback to see the differences, and see if I can improve it.
Yeah, I know, but it's more like the 50cc is a sports car, and the other a powerfull berlina, so I liked more that order ... even if "the berlina is faster"Bear in mind with a 70KG driver, the 250cc kart has a better power/weight ratio than the 50cc one.
Yeah just seems strange listing the weight of a kart without driver given it makes up 50% of the on track weight.Yeah, I know, but it's more like the 50cc is a sports car, and the other a powerfull berlina, so I liked more that order ... even if "the berlina is faster"
Edit:In fact, looking at the power.lut, I see it's not 13bph, but 13,48hp on the wheels ... isn't it ?
0|0
1000|7
8000|11
12000|8
13200|4
14400|0
Your feedback is very wellcome, I find it fun to drive also, but if we make it more real, I think it will be better.You asked me to compare to real life kart.The game kart behaves like a small light vehicle with a fully locked diff.A real kart lifts the inner rear wheel on corners to allow it to turn and not scrub the rear tyres because of the fully locked or no diff.Im not sure the game engine can simulate this.
I don't understand ... whats "live axle" and "caster" ?For the physics, give a live axle a go. I am unsure if AC can simulate the inner-rear wheel lifting, but try adding a large amount of caster to help. Karts can run over 10 degree's caster, I believe the latest arrow bumped it up to 18 degree's.
You read my mind ... I was thinking in doing that after migrating to tyre model 7.For the tyres, in general the 100'c run relatively hard tyres (but still much softer than rentals), 125's running mediums and shifters softs. But that varies soo much between countries, so I would give them all the option for hard/medium/soft
Hey what is the radius of the wheels in you car ? And what's its weight ?I've got a small car myself, and its a bit out of its depth on the larger tracks, so karting tracks are ideal.
Weight is under 300kg inc driver, overall tyre radius is around 0.23m.Hey what is the radius of the wheels in you car ? And what's its weight ?
How did you calculate FZ0 ? Is it in Newtons ?
Looking at the Formula K example, its more than the car weight divided betwen the weels, so maybe the reference is at a certain speed with aerodinamic load ?
Or a value given by the manufacturer ... related to load Index ?
Can we debug FZ ?
Does AC support rear engine cars? Porsche 911Assetto support cars with the engine in the back ?
The engine takes damage when I hit the front of the Kart instead of when I hit the back.
Does AC support rear engine cars? Porsche 911![]()
You can put it wherever you want, to match the real car, meaning it will drive like a rear engine car. Completely separate from the damage system.
So, in the game, you only can put the CoG backwards?