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Ferrari 275 GTB Engine sound?

Pixelchaser

Well-Known Member
sounds have stages. so a sound you heae in game might be three sounds. if you imagine acceleration being one. idleing at specific revs being another and decelerating might be another stage.

Fonseca is the person to speak to on official forums. its my guess he doesn't help anyone outright.

its an fmod tutorial you want for inclusion in game, and maybe an rfactor tutorial might do for the sound bites.
 

r@m

Active Member
If there was a clear step by step I wouldn't have a problem, but like you say the people with knowledge don't want to share it.
I make tracks not car sounds, it's not worth all the time and effort to do this just once.
 

luchian

Administrator
Staff member
Ha, didn't checked ebay :).

Not sure about dropbox link, so maybe better to remove it :). TY.
 

luchian

Administrator
Staff member
sounds have stages. so a sound you heae in game might be three sounds. if you imagine acceleration being one. idleing at specific revs being another and decelerating might be another stage.

Fonseca is the person to speak to on official forums. its my guess he doesn't help anyone outright.

its an fmod tutorial you want for inclusion in game, and maybe an rfactor tutorial might do for the sound bites.
Yup, I would suggest the same., that it would be nice to be done by somebody that has the skills already. How and who will step in, that is another story.. :(
 

Willy Wale

Member
If there was a clear step by step I wouldn't have a problem, but like you say the people with knowledge don't want to share it.
I make tracks not car sounds, it's not worth all the time and effort to do this just once.
Quickest route would be to apply some filtering/EQ to an existing sound with a similar engine.
 

r@m

Active Member
Quickest route would be to let someone who knows what they are doing do it.:D

I could take the time to learn how to do car sounds and then not share any info with the wider audience, that seems how the audio section of the community function.
 

Willy Wale

Member
Quickest route would be to let someone who knows what they are doing do it.:D

I could take the time to learn how to do car sounds and then not share any info with the wider audience, that seems how the audio section of the community function.
I don't know how to do it either but just knowing that the sound of an engine varies with rpm and with load you'll need a bunch of samples to make a decent job of it. Did a quick search and found descriptions of developers having separate intake and exhaust samples and mixing them.
 
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