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W.I.P. Estrada Leopoldo Froes (fantasy) street circuit

LSeverino

New Member
Hello guys. I'm Luiz Severino. Brazillian, middle-aged. Eng is not my native lang so i'd like to apologize in antecipation.

And i put myself together to start my first ever track. Zero track creating exp. Few more then zero exp with modelling.

After some hours of research, i've decided to start with googlemaps capture as a base. Here's our target: this narrow (7m average) but twisty city environment.

upload_2023-4-3_20-43-31.png

Around 10m of elevation change, a reasonable straight, a tunel it's seasided... and, of course, it used to be somewhat of a vintage point of ilegal races in late 70s~early 80s.

With this given intro, hands at work.

upload_2023-4-3_20-49-37.png

Qrender captures already made it to blender.

upload_2023-4-3_20-52-39.png

The basic layout is drawn. Already scaled and with the slight elevation change done.

Of course i intend to insert the Y trees, racing enviroment objects and track equipment like barriers and guardrails.

upload_2023-4-3_20-56-39.png

Even because it doesn't seems a good idea to race near a 10m cliff relying upon brazillian prefectures standard protection.

upload_2023-4-3_21-0-31.png

Nope. Definitelly not a wise idea. But what a stunning view, hu?

But now, as this is a modding forum, allow me to make some questions.

1) About layout design: i've opted for drawing vertice-pair to vertice-pair. Starting from a plane and extruding one of the sides until the next bend of the layout, and traingulating the corners at the closest possible scale. Upon the time of importing the fbx to kseditor, will it be a problem? Should i redesign the tarmac mesh with the more traditional path>modifier method?

2)I've beeen modelling the trackside objects from scratch, like these tecpros and concrete barriers:

upload_2023-4-3_21-6-34.png


But isn't there somewhere online i can find premade objects, preferably the ingame AC assets? I'm specially interested in the tyre barriers.

For the moment, that's it. Thanks in advance for reading and keep following my lil' project progression.
 

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LSeverino

New Member
And after finding out the Lilski guide of road model, i've noticed it's best to go back to sketch board, and redraw the mesh.
 

luchian

Administrator
Staff member
Great to see complete beginners giving modding a try. Looks like a fun (and ambitious for a 1st) project.

1/ Yes, bezier curve & modifiers is the way to go: the layout will be smoother and you will keep the flexibility, as it can be non-destructive.

2/ I guess you can always find some assets online, but it's a good exercise for learning to also model yourself. Furthermore, when modelling yourself, there is a certain homogeneity in the visuals. That being said I can understand your request. It was supposed to be the role of THIS section, but not many people shared models.

Anyway, good luck. I will be following this.
 

LSeverino

New Member
Great to see complete beginners giving modding a try. Looks like a fun (and ambitious for a 1st) project.

1/ Yes, bezier curve & modifiers is the way to go: the layout will be smoother and you will keep the flexibility, as it can be non-destructive.

2/ I guess you can always find some assets online, but it's a good exercise for learning to also model yourself. Furthermore, when modelling yourself, there is a certain homogeneity in the visuals. That being said I can understand your request. It was supposed to be the role of THIS section, but not many people shared models.

Anyway, good luck. I will be following this.
Thanks @luchian . I'll make sure to share whichever i make from scratch there.
 
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