W.I.P. Dallas 1984 Grand Prix Street Track

Discussion in 'Tracks' started by Nericksenna, Apr 9, 2019.

  1. Nericksenna

    Nericksenna Member

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    Hi all ! A slight bit off topic, as it's not the WIP for Dallas, but this weekend I made a mock-up for the proposed Rio F1 track for 2020 (since the Braz' president I guess is trying to do forcing with Liberty Media.... seems like this project might go forward to replace Interlagos...anyway..).

    I am having some shader issues on my walls and also grandstand scaffolding, if you can take a peek and let me know what I screwed up on that would be awesome!



    You can start to see the issues at 1m03s and again at 1m17s...
     
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  2. Prototype

    Prototype Active Member

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    If you remove self shadowing on the walls does the issue go away?
     
  3. Nericksenna

    Nericksenna Member

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    how to you remove the self shadowing ? Cast ?
     
  4. Prototype

    Prototype Active Member

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    In KS editor - when wall is selected :
    Cast Shadow - TRUE/FALSE

    If the sun is sitting at a 12 noon / high position you will get an undesirable self shadowing on the wall in general.
    If you move the azimuth and zenith, see if it goes from this kinda z fighting shadow to a more solid shadow.
     
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  5. Nericksenna

    Nericksenna Member

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    Ok I'll try that tonight :)
     
  6. Nericksenna

    Nericksenna Member

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    Ok I have another question (and actually wondering if there should be a thread concerning this?):
    How can we make real-feeling tyrewalls ? Like actual absorbing objects, maybe even a bit deformable ? Is this possible ?
     
  7. TexanHombre

    TexanHombre New Member

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    As a native of Dallas, I'll be keeping an eye out for this one. It should be fun throwing a car around Fair Park.
     
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  8. Nericksenna

    Nericksenna Member

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    Since you're a native of dallas, would you be interested in helping me out in taking some nice photos of the buildings in Fairpark ? This would greatly increase the detail of the overall track... if you're interested PM me or even reply here :)
     
  9. LilSKi

    LilSKi Active Member

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    Shadow BIAS is likely what you are after not cast shadow = false. You want the wall to make a shadow just not on itself. So use a shader with shadow bias as an option and increase until the problem goes away.
     
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  10. Nericksenna

    Nericksenna Member

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  11. Prototype

    Prototype Active Member

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    Just played around with that .. cool ! Great to know.
     
  12. Norman Leslie

    Norman Leslie New Member

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    Out of curiosity, how is the progress coming along with this track? Looking forward to firing it up one day :)
     
  13. Nericksenna

    Nericksenna Member

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    I'm sorry to say, but right now I have another project in top priority: Phoenix GP circuit...


    I haven't opened a thread yet, sorry. For now just want to keep it a bit to myself before perfecting it for everyone's appreciation.
     
  14. Nericksenna

    Nericksenna Member

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    Thread opened for Phoenix, Dallas thread might be a bit quiet for a bit, but it will be done, for sure.
     
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