W.I.P. Dallas 1984 Grand Prix Street Track

Discussion in 'Tracks' started by Nericksenna, Apr 9, 2019.

  1. Nericksenna

    Nericksenna Member

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    Hi all ! A slight bit off topic, as it's not the WIP for Dallas, but this weekend I made a mock-up for the proposed Rio F1 track for 2020 (since the Braz' president I guess is trying to do forcing with Liberty Media.... seems like this project might go forward to replace Interlagos...anyway..).

    I am having some shader issues on my walls and also grandstand scaffolding, if you can take a peek and let me know what I screwed up on that would be awesome!



    You can start to see the issues at 1m03s and again at 1m17s...
     
    Prototype and Tibor Solyom like this.
  2. Prototype

    Prototype Active Member

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    If you remove self shadowing on the walls does the issue go away?
     
  3. Nericksenna

    Nericksenna Member

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    how to you remove the self shadowing ? Cast ?
     
  4. Prototype

    Prototype Active Member

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    In KS editor - when wall is selected :
    Cast Shadow - TRUE/FALSE

    If the sun is sitting at a 12 noon / high position you will get an undesirable self shadowing on the wall in general.
    If you move the azimuth and zenith, see if it goes from this kinda z fighting shadow to a more solid shadow.
     
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  5. Nericksenna

    Nericksenna Member

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    Ok I'll try that tonight :)
     
  6. Nericksenna

    Nericksenna Member

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    Ok I have another question (and actually wondering if there should be a thread concerning this?):
    How can we make real-feeling tyrewalls ? Like actual absorbing objects, maybe even a bit deformable ? Is this possible ?
     
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