Hi, sorry for late reply.
This project is still very much alive, I just got sidetracked with big real life projects/work for the most part of the last 6 months.
The current version is totally playable in all game modes, online and all.
CSP extension for rain, flags and AO implemented.
General terrain fitted with Lidar, but not all track too much change to manage.
I've been considering for a while to make a release in current state to get it out in the "wild".
My target as always been to make a top-tier track, but it just seems the finish line is moving away at the same speed I'm progressing. I'm could also be more critical of my own work than necessary but the general quality of good mods tracks is still increasing.
What's left to do?
- Re-exporting trees with denser seed. I'm also considering replacing some tree walls with individual trees.
- Adding tons of small trees/bush to fill the land properly
- Adding more cars in parking lots.
- Real AO for the main pit buildings, complete re-UV needed.
- Extra layout for online race that spreads out grid (instead of the tight 3 wide, but historically accurate current version).
- Various eye-candy props to add, no sure I'll do many of those for first release.
- Custom ambiant sounds (another candidate that's likely to miss first release)
- Final color balance maybe
- Lidar retrofit - bridge area to rewok, but not going to make first release (big can of worms)
So nothing impossible to do in a relatively short time frame. Keep the faith!