HelloO° !! that's my problem, there is a tunnel on my circuit and I like to know if I can add sound! I think we should change the "surface" file ??
and add sound wav file in the "sfx" ??
to put a reverb effect !!!
What format do yous wav files have ? (I can't remember exactly the type right now but I can check when home). At least what "used" to work last time I've made this.
yes, it is well to wav, because I took an existing wav file of the game to test!
but for the triggers, in blender, it's just a cube that I call AC_AUDIO_0 (as for AC_START_ or AC_PIT), and when the car crosses the cube, the sound must be activated?
because I thought that it had created a section of the road,,, and add a sound, and when the car rolls over (as for curb or grass)!
Oooh, then this is not what you are looking for . I didn't understand you it seems.
The method explained, is for ambient sounds only (like a bird, city noise, crowd, etc).
If you'd like to have specific sound for a surface, you need to assign it in the "surfaces.ini" file. (and you don't need any trigger in this case).
And you'd need to place these wave in \STEAM\steamapps\common\assettocorsa\content\sfx
Maybe it's possible to place them in SFX folder under your track (it would be more conveninet when publishing the track) but I didn't test (maybe you'd be required to indicate the path inside surfaces.ini).
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.