Accurate Elevations for France ?

Discussion in 'Tracks' started by r@m, Jun 16, 2017.

  1. Fat-Alfie

    Fat-Alfie New Member

    Joined:
    Jun 2, 2015
    Messages:
    23
    Likes Received:
    14
  2. r@m

    r@m Active Member

    Joined:
    Jun 7, 2017
    Messages:
    199
    Likes Received:
    141
    Yup, bummer, nothing worse than placing 1000's of objects knowing you might have to move them all again :banghead:
     
  3. Mr Whippy

    Mr Whippy Active Member

    Joined:
    Jan 18, 2016
    Messages:
    199
    Likes Received:
    142
    I'm fairly sure Google have 3D maps (from aerial photogrammetry) for Paris.
    I know Apple maps does.

    So you can grab that data via re-photogrammetry technique.

    I did that for the Italian Wall City track irSidanco (sp?) built a few years back for AC.

    I could do something similar for you if you'd like?


    Cheers

    Dave
     
  4. r@m

    r@m Active Member

    Joined:
    Jun 7, 2017
    Messages:
    199
    Likes Received:
    141
    Sounds like a great option, if it's the same data they use for the photo realistic layer then yes...yes yes yes, where do you find the data source? ..I can't find anything.
     
  5. r@m

    r@m Active Member

    Joined:
    Jun 7, 2017
    Messages:
    199
    Likes Received:
    141
    Is this the method ?

     
    luchian likes this.
  6. Pixelchaser

    Pixelchaser Well-Known Member

    Joined:
    Jan 4, 2015
    Messages:
    1,541
    Likes Received:
    1,050
    earlier, I was like, what is this new found devilry ??? ends up watching same video.

    but ! isn't this like using ninja ripper with google earth.
     
  7. r@m

    r@m Active Member

    Joined:
    Jun 7, 2017
    Messages:
    199
    Likes Received:
    141
    I was gobsmacked as well, if that process can be done for the entire course with elevations I'd be mighty impressed, it's definitely got my interest, It will have more when my hangover wears off.

    re ninja ripper, I've had limited success using intruder inject with GE 7 on the photoreal layer, but mostly textures and garbled meshes, nothing usable.
     
  8. Pixelchaser

    Pixelchaser Well-Known Member

    Joined:
    Jan 4, 2015
    Messages:
    1,541
    Likes Received:
    1,050
    to me and ive dabbled in many techniques, it looks all like a crock of shit to me. not for us track makers. whippy`s wall I understand, ive seen that, its striking! and in the context of a building alone but asides that this stuff is more useless than race track builder. the base data is what the problem is I think. I also think it could work with drone surveys not imperfect satellite data.
     
    Last edited: Jul 10, 2017
  9. r@m

    r@m Active Member

    Joined:
    Jun 7, 2017
    Messages:
    199
    Likes Received:
    141
    That's a bit cryptic, are you talking about photogrammetry or ninja ?

    Another one for OSM data and elevations, I've already done all of this manually, afaik, you can't get OSM to line up automatically with sat imagery.

     
    luchian likes this.
  10. Pixelchaser

    Pixelchaser Well-Known Member

    Joined:
    Jan 4, 2015
    Messages:
    1,541
    Likes Received:
    1,050
    em if ninja ripper works, its easy and convenient, but you cant actually use any of this stuff practically in an efficient way for ac or any other sim. you still must make the mesh separately for game and at the end of the day its a fancy virtual tape measure for your eye balls.
     
  11. r@m

    r@m Active Member

    Joined:
    Jun 7, 2017
    Messages:
    199
    Likes Received:
    141
    sure reference only, but bloody good reference.
     
  12. Mr Whippy

    Mr Whippy Active Member

    Joined:
    Jan 18, 2016
    Messages:
    199
    Likes Received:
    142
    That's basically it yeah, just photogrammetry.

    It's hard to get really nice results very close to original quality, shooting in 4k+ and forcing Google to show best quality mesh and textures etc etc.

    Plus original is lossy up close, so these 2nd hand versions are lossy again.

    But they work nicely. I use them for any city track if I can.

    I pitched for three city tracks this year (didn't get the work though sadly) and I collected this type of 2nd hand photogrammetry data plus aerial lidar, and the point clouds from this method and aerial lidar gave just as useful final results for general track topology.

    In detail they're both noisy, so which data you trust more is up to you haha, but I'd say photogrammetry like this is as good as anything except static scanning or 1st hand hq aerial photogrammetry.


    Another issue is scaling and orientation.

    Then meshing, you can lose details there from the point cloud.


    I'd say it's a good 7-8hrs start to finish for a big city track to get everything captured.
     
    luchian likes this.
  13. r@m

    r@m Active Member

    Joined:
    Jun 7, 2017
    Messages:
    199
    Likes Received:
    141
    How good are the elevations with this technique ? How do you keep the GE camera at a constant distance etc, seems ok in theory but a royal pain in the ass to do.

    edit: nm got it. , shift and left right arrows, record tour, save tour as video, crop and save to frames , run through remake.
     
    Last edited: Jul 10, 2017
  14. Mr Whippy

    Mr Whippy Active Member

    Joined:
    Jan 18, 2016
    Messages:
    199
    Likes Received:
    142
    I think you're under advertising it's usefulness.

    It's a revolution for hobby and low budget pro by all accounts.

    Having 3D reference material vs classically 2d top down and having to 'figure out' z data, often by doing lots of prototyping and test driving, going in circles for weeks 'tweaking' again and again.
    And in the end it's just never right.

    Been there, done that, under pressure. Time sink.

    That's why laser scanning is even a thing.
    Pay an artist or two for an entire year trying to 'guess' at it, or just pay £££ for laser and know it's spot on from day 1 of the build!
     
    luchian likes this.
  15. Mr Whippy

    Mr Whippy Active Member

    Joined:
    Jan 18, 2016
    Messages:
    199
    Likes Received:
    142
    That approach won't work very well in my experience.

    Video is lossy.

    You want 4k stuff, let each frame load up as any loading distorts image feature tracks or ultimately gives iffy data.

    I've not used remake, but I assume it's straight to mesh, so more loss vs points, and you then have to align/scale it.

    Give it a bash by all means but I'd do a lot of double checking your final results z data at multiple known points vs Google etc.

    Ie verify what you get.
     
  16. r@m

    r@m Active Member

    Joined:
    Jun 7, 2017
    Messages:
    199
    Likes Received:
    141
    yeah standard trial and error, already there ;)

    not sure how long this takes, I'm running 35, 1920 x 1080 frames through remake and it's been stuck at 1% for the last 10 mins o_O

    edit: ooo, just suddenly jumped to 60%, shitty realtime updates.
     
  17. r@m

    r@m Active Member

    Joined:
    Jun 7, 2017
    Messages:
    199
    Likes Received:
    141
    hehe that's actually not too bad for a first low res attempt, not going any further tho' I don't have 4k or the time to do this, HD models take 4-5 hours each using Remake...probably more.

    Good info tho', and a good way to get accurate building heights if nothing else.

    upload_2017-7-10_17-38-50.png
     
    luchian likes this.
  18. Mr Whippy

    Mr Whippy Active Member

    Joined:
    Jan 18, 2016
    Messages:
    199
    Likes Received:
    142
    Like I said I'll happily do you a 'good' one if you will use it.

    I can prob do it quite quick for your course as it's mostly flat track and facades.

    Up to you, just let me know if do.

    Dave
     
    luchian likes this.
  19. r@m

    r@m Active Member

    Joined:
    Jun 7, 2017
    Messages:
    199
    Likes Received:
    141
    Sure I'd love to see a good HD version, how about you just do a small section first and see how we go ?

    I was intending on starting the route beginning soon, At Porte Dauphine, from the tunnel on Bd Periphierique up the off road that runs past Universite Paris-Dauphine and up to the roundabout at Place du Marechal.

    How much can you grab in one go ?

    upload_2017-7-10_18-59-51.png
     
  20. r@m

    r@m Active Member

    Joined:
    Jun 7, 2017
    Messages:
    199
    Likes Received:
    141
    Had another little go, around 20 mins for the entire process, Mw Whippy I can see why you use this method :D with hindsight I would have done this from the outset.

    Elevations are so easy, I think the end result justifies the means to get it.

    The only issue here as you say it matching up all the different scans, but even with 1080p images this is more than usable for pretty accurate elevations, and you could always do each scan separately and match up the elevated meshes.

    I need to zoom in pretty close to the model at this resolution to get good results, 4k monitor and 1080ti on the shopping to-do list. :ninja:


    ..hmm, no iframes here? not possible to embed sketchfab?

    https://skfb.ly/6sr7H



    upload_2017-7-11_10-3-33.png
     
    Last edited: Jul 11, 2017
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice