Looking forward to this one! One suggestion if you are interested, the trees could use the top shadow trick https://assettocorsamods.net/threads/top-shadows-for-trees.995/ That eliminates the thin shadows Y trees create.
Hi bro! just discovered this beautiful trick to make a working clock. I downloaded the ini file, but didn't understand how it works. Do I need a model with a mesh for each segment that will light up? After that, how can I assign the command to desired mesh? Thank you! Best Regards Massimo
Exactly. One model per segment. And illuminate with Emissive like you would do with other materials like windows, etc.
What kind of sorcery did you do here? It seems the image is "live" (..unless you change the car?) PS: in any case, you always keep advancing with your work, very nice and inspiring .
Ilya did the sorcery here. The image is live. It's a CSP feature: Tracks – Displays · ac-custom-shaders-patch/acc-extension-config Wiki (github.com)
Looks great. I came across it earlier this week digging in the wiki and tried to get it on the Jumbotrons at Vancouver but failed miserably.. good to see it actually working in game! Ill have to go back to it...
That inflatable is awesome... great job! One of the things I wanted to try was animating the trackside worker so their arm goes up with a yellow flag when appropriate... I may give that a go but the trackside workers are really rough looking. Do you guys make your own marshalls and workers or find them somewhere?