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SOLVED Loading Track in Game

SpeedyG

New Member
Hi there,

I'm new to track modding and these forums, how do you do? I'm having difficulties trying to load up a piece of track that I made to test in the game. I followed the steps given in a tutorial on YouTube. I have reached the stage where I've imported the .fbx files into ksEditor, added the texture to the track, and saved the kn5 file. It's not clear what to do from here, so I've tried loading up AC and going to 'Practice' mode, but track doesn't appear on the list. I've used the file system outlined in luchian's 'Build your FIRST track - BASIC GUIDE'. The editor appears different on my PC; the 3D viewport is smaller and displays things in a lower resolution, with a plain grey background rather than the orange sunset skybox that I've seen in tutorial videos.
 

Pixelchaser

Well-Known Member
hmm. have you made car spawn point objects ? that wouldn't solve the track not appearing in the list though. so the basics are no capital letters for folder names, have you entered the details to the ui track Json file ?
 

SpeedyG

New Member
hmm. have you made car spawn point objects ? that wouldn't solve the track not appearing in the list though. so the basics are no capital letters for folder names, have you entered the details to the ui track Json file ?
I have included the following objects:
1ROAD00
AC_START_0
AC_PIT_0
AC_TIME_0_L
AC_TIME_0_R

I have placed them all 1m above the track surface.

I named the root folder for my track 'MytrackName', as well as the kn5 file. I've removed the capitals from them, but it doesn't seem to have worked.

As for entering the details to the ui track Json file, I haven't done that. My ui folder is empty. Could you explain what I need to do?
 

luchian

Administrator
Staff member
The editor appears different on my PC; the 3D viewport is smaller and displays things in a lower resolution, with a plain grey background rather than the orange sunset skybox that I've seen in tutorial videos.
That's because the editor was a little bit different at the beginning :). Anyways, you can solve that.

Just go to Layouts > Save Current.
Close Editor and open again.
layouts.jpg


Also, if you only see it in B&W, go to Utilities > Data Editor
Then choose the Default Weather and especially the PPFx
data.jpg


For other errors, please attach logs.
 

Pixelchaser

Well-Known Member
I have issues when I stray from the 1ROAD_00 to anything else. 1ROAD00 would not work for me for example. get that underscore in there.

goto ui folder and enter details into the json file. its just a text file format. so open in any text editor. and save with changes.
 

luchian

Administrator
Staff member
goto ui folder and enter details into the json file. its just a text file format. so open in any text editor. and save with changes.
Exactly. Just copy one from another track, and edit it in any text editor (Notepad is just fine; Notepad++ is bliss :D). Once you have a look inside, you will understand what to modify.
 

SpeedyG

New Member
That's because the editor was a little bit different at the beginning :). Anyways, you can solve that.

Just go to Layouts > Save Current.
Close Editor and open again.
View attachment 1450

Also, if you only see it in B&W, go to Utilities > Data Editor
Then choose the Default Weather and especially the PPFx
View attachment 1451

For other errors, please attach logs.
I have issues when I stray from the 1ROAD_00 to anything else. 1ROAD00 would not work for me for example. get that underscore in there.

goto ui folder and enter details into the json file. its just a text file format. so open in any text editor. and save with changes.
Thanks for your help! I can that I can now access my track from the menu and load it up. The problem now is that the car spawns and keeps falling. I noticed that if I select the track as a whole in the editor, the Y-axis points upwards, but if I select each individual object they are pointing down.
 

Pixelchaser

Well-Known Member
yes this is always anyone's second issue they face. Y needs to be up and Z points the direction for ONLY these spawn points.(and time gates etc etc) which are tied to physics some how. physics work different to world orientation. z goes forward and y is up. placing the cars is physics orientated so that's why its all topsy turvy.
 

SpeedyG

New Member
Okay, I'll try that. I was missing a part of the tutorial I was watching that says you need to change the axis of the cubes in Blender...
 
Last edited:

luchian

Administrator
Staff member
If Blender - use 90 deg rotation on X axis (and DON'T Apply it).
If Max - rotate pivot point only by 90 deg

As Pixeldude said, do this only for your Spawn points.

***
Also, don't neglect what he said earlier - regarding naming the road surface.

Also, don't neglect what I said earlier regarding logs.

Also, you could maybe attach a screenshot of your hierarchy in 3d program.

:D
 

SpeedyG

New Member
If Blender - use 90 deg rotation on X axis (and DON'T Apply it).
If Max - rotate pivot point only by 90 deg

As Pixeldude said, do this only for your Spawn points.

***
Also, don't neglect what he said earlier - regarding naming the road surface.

Also, don't neglect what I said earlier regarding logs.

Also, you could maybe attach a screenshot of your hierarchy in 3d program.

:D
I think I'll be okay now, I've managed to fix everything all the issues I was having, thanks!
 

LanD

Member
can you tell me why my camera jumps every two seconds then I have smoke from the tires going in the wrong direction especially when starting the car and I also constantly have vibrations like this I was on sand or other while the ground is flat from flat like this the surface was a sandy beach.... I put 3ROAD and 4ROAD as names
 
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