• Dear visitors,

    The email issue has been finally solved.
    Thank you for your patience and happy browsing.

    Team ACM.

How to edit and import tracks into Blender?

Swift_R16

New Member
I know I've asked about something similar to this before, although I did some looking around and was wondering whats the straightforward way to import a track into blender to be edited?

I already have an extension for exporting from Blender to .Kn5. Yet not the other way around. Some sources say use 3Dsim, yet it's confusing.

The reason being, is that I want to edit street lights to separate the bulb/lens from the pole so I can easily light them up under material adjustments as opposed to individual lights for each. Wish it was as easy as editing cars.
 

fughettaboutit

aka leBluem aka Please Stop This
ContentManager can unpack kn5's:
In Windows-Explorer hold shift, then double click KN5, keep holding shift, until CM pops into foreground
depending on size of KN5, it takes a while
but in the end CM will open a new Explorer-Window with the unpacked files (...fbx file)

Note 0: if CM opens the KN5 in its showroom, then you didnt hold shift or this is not enabled:
9081


Note 1: scale by 0.01 when exporting again from Blender

Note 2: I also did a standalone kn52fbx (based on CM code): https://github.com/leBluem/ac_tools_cmd
 
Last edited:

luchian

Administrator
Staff member
Note 3: please mind the ownership of the original KN5. Experimenting/tinkering on your own PC is your responsibility. However (if the case) modifying and sharing someone else's work without his/her approval is generally frown upon. :nerd:
 

Swift_R16

New Member
Oh wow, that was cool. For a second I thought I was being pranked :lol:. CM is full of surprises. Thankyou. As a pixel artist, our works were always stolen and profited, even though we had a credit system in the art itself. Although, "if", I were to release any edited kn5's/assets, I'll consult the creator and give proper credit. All this is just practice towards building my own roads, so it'll stay on my PC.

Here's some examples of what I used to do. Probably making someone money in a pixel racer somewhere now a days.

1962 Mack F Series Truck.png
1976 Datsun 160J Violet.png
Frame #1.png
 

luchian

Administrator
Staff member

Swift_R16

New Member
Got my edits done on one track and exported it from blender as the guide says, yet kseditor crashes when I try to import it to save as a kn5. Anyone had that before? Only edits I did was delete a barrier and renamed two bridge surfaces with 1Road at the beginning to make em drivable.
 
Top