Assetto Corsa Mods
Marco hinted at it even last year, but now the message is clear. Kunos is preparing for the future. The good news is that they are planning to build on this platform which means even better times are coming for simracing enthusiasts. The team is increasing, they are testing and looking at new technologies (let's not forget that AC is based on a pre-2011 graphic engine) and they will definitely (wishful thinking ? ) look to include the things community craved the most - rankings, night/day cycle, maybe even rain.
The bad news...
Fantastic trick from @Wurstkoffer !
This workaround allows RTB to obtain the terrain texture and elevation data from another source, which ideally provides more detail than Google. This source can be anything in theory. A GeoTiff, a database or file containing data in XYZ format, another mapping service, such as the many regional WMS servers. It can be used for both public and local services. And yes, it can also be a LIDAR based source. An example is provided which retrieves data from a regional public WMS server. Programming skills may be required to access other sources.
There are already tutorials on car modding for Assetto Corsa out there. However, I feel they don't treat the subject as a whole. Example - the car_pipeline directly coming with Assetto Corsa. It's long and complex, and has a lot of useful information. But it concentrates too much on the graphical side and not enough on the rest. And that makes it not so straight forward to succeed with your first car. I personally like to start simple and once that is clear, continue to build on it....
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