Assetto Corsa Mods
We'll get once more to have those sneak peaks in the development of our favorite sim, with the last announcement made by Kunos team. For every 1k Likes, a new set of images will find their way onto the Assetto Corsa Facebook page. So do share away !
"Dear AC followers,
With Assetto Corsa’s debut on Steam Early Access, we almost stopped sharing some of our WIP images from production (except for those which were close to released, oh, and of course the awesome pics created by our AC fans). [..]
New member @NWRAP shared a great pack of skins for the @the_meco's Shelby Cobra. Check them skins out in the AC Skins category. What I love is that every skin has a story behind and they all come from "that" era . There's a 1963 Canadian GP Shelby Cobra as driven by Ken Miles, then a 1973 Shelby Cobra 427 as driven by Sam Feinstein, a 1965 Essex Wires Shelby Cobra Replica, a skin based on the car from Spinout a...
On Friday, 18th, Kunos released a new update (and a few minor ones in the following hours) after skipping the update on July 4th according to the usual 2-weeks schedule. However, it was well worth the wait because this update come with some major features, a new awesome car - the legendary Classic Team Lotus Type 98T, and most importantly prepares the platform for some consistent improvements in the future, towards the 1.0 release.
I’ll try and explain in few steps what is needed in order to export your first track in AC. However, this is not intended to be an extensive tutorial; it’s only a listing of minimum requirements for your first drivable track. And should be simpler than it looks
- According to the size of your project, building a track might take from an hour to a few months . It's up to you to set the limits. I will not say that it might be taking years, cause if it would.. you probably don't need this guide
- It would be a good idea to read this full guide once, before actually starting your work
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