Activity stream for all registered members at Assetto Corsa Mods.
I figured out how to do this (trial and error and LilSki's help and motivation) in 3DS MAX.
Under Modeling select vertex
Use Select Object...
Worked! Yahoo! Thanks!
Diddling with VRay...
AHA yeah forgot that step! Before ALT J hit CTRL+V and choose remove doubles. Sorry about that.
What was the solution ?
Some tracks will convert with no problem, but for whatever reason 80% will not; whether in Blender or max.
I probably don't know what I...
hey, it's been a while for your reply but I've solved myself! In fact it was just a dumb solution tho but it solved.. :D
These are the exact steps you should follow.
Select object, hit TAB to get into edit mode, press A to select all, hit ALT+J
This is what I get when I quadify.
I see no reason the first shot won't return to quads. The second shot looks like a side road so you don't care about that.
Post a shot of the track mesh.
Blender has a tool, under Modifier's called Remesh. It's supposed to be a way to quadify too. I don't know if this will do the trick...
Posting screenshots of what you're looking at might help.
How are you exporting from maya? are you using Y-up ?...
I'm going through this process of converting tracks for two reasons.
1. Even though they may be sub-par for AC in many cases, they...
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