1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Recent Activity

Activity stream for all registered members at Assetto Corsa Mods.

  1. Willy Wale liked Gunnar333's resource Borgloh.

    I am happy to announce my first track for assetto corsa. It's the location of the annual Bergrennen...

    Nov 22, 2017 at 10:19 PM
  2. Wurstkoffer replied to the thread TUTORIAL Race Track Builder - Inject elevation data and terrain texture.

    Oh, good to hear it resumes. Multiple layers for different areas shouldn't be a problem to code. Send me the URLs and some locations and...

    Nov 22, 2017 at 10:04 PM
  3. luchian liked Gunnar333's post in the thread Borgloh.

    Gunnar333 submitted a new resource: Borgloh - the most northern hill climb track in Germany Read more about this resource...

    Nov 22, 2017 at 7:04 PM
  4. Gunnar333 posted the resource Borgloh.

    the most northern hill climb track in Germany

    Nov 22, 2017 at 12:45 PM
  5. Les Neilson replied to the thread TUTORIAL Race Track Builder - Inject elevation data and terrain texture.

    What would be really useful: in my case there are two layers covering different areas. If the php could try one layer - if it gets a null...

    Nov 21, 2017 at 8:14 PM
  6. Les Neilson replied to the thread TUTORIAL Race Track Builder - Inject elevation data and terrain texture.

    It doesn't appear to, but that doesn't surprise me. Although I notice this: when I reloaded a track and tried to add some more detail to a...

    Nov 21, 2017 at 8:09 PM
  7. Amarth attached a file to the thread QUESTION Car Fall through in start.

    I've attached the zip file with the file, if you wanna check it out. I'm still trying to figure out what i did wrong, watching the video,...

    Nov 21, 2017 at 6:40 PM
  8. luchian replied to the thread QUESTION Car Fall through in start.

    You can also attach the blender scene and I'll try to have a quick look. .."soon" :). Sent from my phone using Tapatalk

    Nov 21, 2017 at 5:22 PM
  9. Amarth replied to the thread QUESTION Car Fall through in start.

    They were 2m x 2m x 2m.. i'm going to set them all to 1m x 1m x 1m and see what happens, but considering that they were already "low", i am...

    Nov 21, 2017 at 4:18 PM
  10. luchian replied to the thread QUESTION Car Fall through in start.

    Depends. If they are 10m x 10m it might, because the pivot point would be at 5-6m up in the air :). Otherwise, if they are like 1m x 1m...

    Nov 21, 2017 at 4:16 PM
  11. Amarth replied to the thread QUESTION Car Fall through in start.

    Yeah, it does seems like it is that. All my cubes are with 1:1 scale set 1m above the ground... one thing i'm not so sure about is the cube...

    Nov 21, 2017 at 4:09 PM
  12. luchian replied to the thread QUESTION Car Fall through in start.

    : )). Well, maybe your spawn point is too high ? In Blender, be sure to "normalize" scale for all objects (CTRL+A, Apply scale). Sent...

    Nov 21, 2017 at 4:05 PM
  13. Gunnar333 posted a new thread.

    QUESTION Is it possible to do a proper AI lane in A_to_B track (hill climb)

    Hi! I have one more problem with my hill climb track. I did a fast_lane.ai inside AC which I started before the start line and just after...

    A2B-AIline.jpg

    Forum: Tracks

    Nov 21, 2017 at 3:29 PM
  14. Amarth replied to the thread QUESTION Car Fall through in start.

    I did, twice already and still have the same thing. My best guess is that some configuration, like what goes inside the data folder, or...

    Nov 21, 2017 at 2:23 PM
Loading...