1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Recent Activity

Activity stream for all registered members at Assetto Corsa Mods.

  1. Pixelchaser replied to the thread SOLVED Adding custom 3D Objects on AC track (noob).

    that is the shader settings for the material on the cone, change in ac editor. press materials tab and remove specular values.

    Feb 28, 2017 at 2:04 PM
  2. assettocorsamods posted a new thread.

    Happy Birthday, MoZqUiTo.

    Wishing you a wonderful birthday, @MoZqUiTo. Don't forget to add on the wishlist a FFB wheel :D. ACM Community.

    Forum: Happy Birthday to..

    Feb 28, 2017 at 11:00 AM
  3. enrique prekop replied to the thread SOLVED Adding custom 3D Objects on AC track (noob).

    Hello, now finally it works, thanks! Just one small detail, the cones reflect to much light. Without clouds , the light reflection is so...

    Feb 28, 2017 at 2:54 AM
  4. assettocorsamods posted a new thread.

    NEWS Improved VR Support (soon)

    Even though Oculus might have some problems in this period, it is not far fetched to say that VR is here to stay. Maybe the hardware is not...

    Forum: News Timeline

    Feb 27, 2017 at 8:04 PM
  5. luchian liked Pixelchaser's post in the thread W.I.P. Lime Rock.

    per pixel shader for the better than y trees. have went and re did the whole area. 4 hours start to finish, nothing really new to see, but...

    Feb 27, 2017 at 7:39 PM
  6. Pixelchaser replied to the thread SOLVED How can i add bumps and better cambers to my track on 3ds max..

    Ness, building today I think I realise a problem you face with how you were building your pats acres. i wanted to say. use a surface...

    Feb 27, 2017 at 6:00 PM
  7. Pixelchaser replied to the thread W.I.P. Lime Rock.

    per pixel shader for the better than y trees. have went and re did the whole area. 4 hours start to finish, nothing really new to see, but...

    Feb 27, 2017 at 3:36 AM
  8. Pixelchaser replied to the thread TOOL LIDAR data - available for free for England.

    btw lilski you referred to obtaining a track on a single tile. I realise my file when captured as a large area was covering 2 tiles. but...

    Feb 26, 2017 at 11:53 PM
  9. Won liked DanTDBV's post in the thread Settings and tips to ease the workflow in Blender..

    Decimate part of object mesh. (Reducing polycount) In Edit Mode, select the area you wish to reduce C to Circle select B to Border select...

    000401.jpg 000403.jpg 000404.jpg Feb 26, 2017 at 10:50 PM
  10. Mr Whippy replied to the thread SOLVED How can i add bumps and better cambers to my track on 3ds max..

    Yep the spline method and then surfacing is a real ball ache. If you're gonna use it then you need to be methodical with your build. For a...

    Feb 26, 2017 at 7:00 PM
  11. Mr Whippy replied to the thread W.I.P. Lime Rock.

    SpeedTree speeds it up, but I wasn't hugely impressed with the tree breed specifics when I last looked. Also last time I looked it was...

    Feb 26, 2017 at 6:44 PM
  12. LockeNessMotorsports replied to the thread SOLVED How can i add bumps and better cambers to my track on 3ds max..

    I tried that method but it got really complicated when joining areas etc and incredibly chaotic, I didn't get on with it however going into...

    Feb 26, 2017 at 6:20 PM
  13. jonnyboy liked Pixelchaser's post in the thread W.I.P. Lime Rock.

    already manually done. Speed Tree speeds it up :lol:. in a normal game engine yes that's all possible. and regards trees, the problem is...

    Feb 26, 2017 at 5:48 PM
  14. Pixelchaser replied to the thread W.I.P. Lime Rock.

    already manually done. Speed Tree speeds it up :lol:. in a normal game engine yes that's all possible. and regards trees, the problem is...

    Feb 26, 2017 at 5:26 PM
  15. Mr Whippy replied to the thread W.I.P. Lime Rock.

    I've found pro-optimiser ok for distant terrain optimisation. My 2p, render out a normal map off the HQ mesh, projected off the optimised...

    Feb 26, 2017 at 4:54 PM
Loading...