AC member NightEye (<thank you) gives a solution for working track lights. As I always seem to stumble upon the original post, and then forget it until I ask myself the question again, here it is as well: Create a 'semaphore.ini' in your data folder. Code: [GROUPS] DISQUALIFIED=0 READY=3 START=1 [COLOR] INTENSITY=2.2 [OBJECT_0] TYPE=1 ; 0=DISQUALIFIED 1=READY 2=START NAME=AC_SEMAPHORE_RED ORDER=0 ; it's the first of its set to be turned on [OBJECT_1] TYPE=1 ; 0=DISQUALIFIED 1=READY 2=START NAME=AC_SEMAPHORE_RED ORDER=1 ; it's the first of its set to be turned on [OBJECT_1] TYPE=1 ; 0=DISQUALIFIED 1=READY 2=START NAME=AC_SEMAPHORE_RED ORDER=2 ; it's the first of its set to be turned on [OBJECT_2] TYPE=2 ; 0=DISQUALIFIED 1=READY 2=START NAME=AC_SEMAPHORE_GREEN ORDER=0 ; it's the first of its set to be turned on This will get you three red lights for 'ready (TYPE=1)' (first 1, then another one, and then another one; see ORDER=X) and green for 'start' (TYPE=2). In order for any lights to show up you create an object and name it AC_SEMAPHORE_RED/_GREEN (I think any name would do the job as long as they correspond to NAME=X). Personally, I didn't yet tried it, so let us know about your results .
Thought I'd share a semaphore system where I had 3 red lights lit up in a row, and then 3 green lights lit up at once on race start. The .ini file looks as following: Code: [GROUPS] DISQUALIFIED=1 READY=3 START=3 [COLOR] INTENSITY=2.2 [OBJECT_0] TYPE=1 ; 0=DISQUALIFIED 1=READY 2=START NAME=Semaphore_Red1 ORDER=0 ; it's the first of its set to be turned on [OBJECT_1] TYPE=1 NAME=Semaphore_Red2 ORDER=1 [OBJECT_2] TYPE=1 NAME=Semaphore_Red3 ORDER=2 [OBJECT_3] TYPE=2 NAME=Semaphore_Green1 ORDER=0 [OBJECT_4] TYPE=2 NAME=Semaphore_Green2 ORDER=0 [OBJECT_5] TYPE=2 NAME=Semaphore_Green3 ORDER=0
This is intended to be used for start lights. If however you wish to use it other lights/lamps you probably can, but they will be linked to the ready/start position (meaning they will be in state "red" in ready period and then switch to "green" state after race start).
Lo siento, estoy hablando de la línea de boxes, hace el trabajo ini? O es una ini separada. Bandera azul claro o igual? Otra línea de ini? . Ejemplo TYPE=1 NAME = AC_SEMAPHORE_BLUE.
I tried every possible combination with lettering and ini files, nothing seems to work. The code MacArnu posted worked, well.. (kind of) The problem I am facing is that the light objects are always visible, they just get a bit brighter when the race starts, I thought they would be completely transparent until they are turned on to give illusion of the light turning on? Also what is startinglights.ini all about? saw it mentioned once in a guide but never here on the threads.
yes you make startlights gray and dark at creation time in ksEditor and in the texture the color/glow will come from AC, when using KS_START_LIGHT_... -> startinglights.ini using any other name ->semaphore.ini
red bull ring: lights are a thing in front of the normal starting lights (some make it slightly transparent, but not here)