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QUESTION Shader change via ext_config

Ternal

Member
Hi everyone, i need a hand in order to fix a thing on a track if anyone can help me.

I have some sand set as ksGrass (with txDiffuse and txVariation) but as ksGrass, RainFX is not working properly. Which is the right shader to use that can preserve the txDiffuse and txVariation and how to implement in the ext_config properly? I've tried the all day but i didn't found a working solution yet

Thanks in advance :)
 

fughettaboutit

aka leBluem
[SHADER_REPLACEMENT_...]
MATERIALS=theMatName
SHADER=ksPerPixel

;;; this will make the second texture from ksGrass useless
 

Ternal

Member
Ok, i've already tried something like that, but no, the materials remain fully black and the inspector says that the textures are missing.

The point is to have the detail that the original ksGrass have with a shader that works fine with RainFX :-/
 

Ternal

Member
i've tried following the github guide but i always had the black result, but maybe i did something wrong. I try your code and see what happens, thanks for now :)
 
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