Removed LODs, now I get this error

Discussion in 'Car Models | Physics' started by liangchi, May 25, 2020.

  1. liangchi

    liangchi New Member

    Joined:
    May 25, 2020
    Messages:
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    Yes, I searched and read other threads. None helped.

    One came close, but no solution was posted. They mentioned 'wheel dummies', I didnt create this model, merely a stock Kunos car with Wheels pulled off a working modded drift car. So I don't really understand how to change that?

    I edited a car to change wheels. If I leave all the extra LODs, the game will give me various errors while loading but it will still load and let me race the car.

    When I remove the LODs, I get an error "BLURRED NODE (RIM_LF) WHEELINDEX[0]: CANNOT LOCATE OBJECT"

    All the wheels are present. All the wheels are working? I don't really understand why this happens when I remove the LODs, but its fine when I keep them? Nothing with the model or .ini changes?

    The LOD file was edited as suggested like so:

    [COCKPIT_HR]
    DISTANCE_SWITCH=0

    [LOD_0]
    FILE=bmw_m3_e92_shuto.kn5
    IN=0
    OUT=600


    instead of the normal

    [COCKPIT_HR]
    DISTANCE_SWITCH=7

    [LOD_0]
    FILE=bmw_m3_e92.kn5
    IN=0
    OUT=16

    [LOD_1]
    FILE=bmw_m3_e92_LOD_1.kn5
    IN=16
    OUT=45

    [LOD_2]
    FILE=bmw_m3_e92_LOD_2.kn5
    IN=45
    OUT=201

    [LOD_3]
    FILE=bmw_m3_e92_LOD_3.kn5
    IN=201
    OUT=2000

    Any help would be greatly appreciated.
     
  2. DrDoomsLab

    DrDoomsLab Member

    Joined:
    Jul 20, 2017
    Messages:
    30
    Likes Received:
    7
    Hi,
    You will need to edit the blurred_objects.ini Sounds like the new wheels dont have blurs so the physics files are trying to find them.

    Cheers.
     
: wheels, mods, lods
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