Hi, I am making a kart track that I have been to in real life. I have got the ai working, the red lines (ai boundaries) set up, etc. I started my first race and from my grid spot to the start/finish line counted as a lap, so it says my best time is 6.5 seconds. For example in game it would say lap 2, but it is truly lap 1 because I have not done a full lap yet, I just crossed the line from the starting grid. I think one reason is because I have not put sectors? I don't know. I have considered just putting the starting line behind the grid, but I wanted to keep the original timing line. My other question is, if one ai kart crashes, why do they all pile up? I have made 3 different ai lines along with ai boundaries, and every time they crash, they all stop and then retire. So I think it is not the ai line being faulty. Is there any way to change this? I think I heard of something called ai flood for something like this. Other than that, my track is probably done and ready to be released.