Hi,
I'm pretty sure this has been asked somewhere before but I cannot seem to find any good answers on it so I'll give it a try.
When you download good quality mods they often include the line that they support CSP and Sol. And you can see the difference between, say, black cars that have this fix and those who aren't really supported.
Now I've already heard dozens of stories, some saying that you need like an RTX function and then light rays are tracked around and into your car and that becomes your new map for the in game graphics.
Then there are things like those AO Maps that can be calculated in CM but I have no clue how to apply them later.
So my question is, suppose I create a new material and texture, some .dds files, all the MultiMaps in ksEditor added and then I want to have full support for CSP and Sol in game, what are the following options I can add to make the car look good, especially interiors that appear too dark?
Thanks for all suggestions
I'm pretty sure this has been asked somewhere before but I cannot seem to find any good answers on it so I'll give it a try.
When you download good quality mods they often include the line that they support CSP and Sol. And you can see the difference between, say, black cars that have this fix and those who aren't really supported.
Now I've already heard dozens of stories, some saying that you need like an RTX function and then light rays are tracked around and into your car and that becomes your new map for the in game graphics.
Then there are things like those AO Maps that can be calculated in CM but I have no clue how to apply them later.
So my question is, suppose I create a new material and texture, some .dds files, all the MultiMaps in ksEditor added and then I want to have full support for CSP and Sol in game, what are the following options I can add to make the car look good, especially interiors that appear too dark?
Thanks for all suggestions