QUESTION ksEditor Crash on Import

CWoods

New Member
Hi, I've been trying out car modding, but ksEditor crashes every time I try to import my FBX file exported from 3dsMax. The error it gives is "ERROR, OBJECT: CAR_BODY HAS NO MATERIAL ATTACHED". I thought that the materials were supposed to be assigned in ksEditor..

I've also tried importing other things to troubleshoot:
-Cube exported from 3DSmax: Same error
-Cube exported from blender: no errors
-Car model exported from blender: Same error, but instead applied to one of my dummies

I have no idea what to do at this point.
 

luchian

Administrator
Staff member
The ksEditor only defines the shader (aka the way a material will look in AC). But you must assign material (and ideally make UV mapping) in the 3d software you using.

ALL objects must have a material, otherwise Editor will throw that error.

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