Hi everyone, I started to build my first track in Blender last december. It's an existing go kart track, where I usually race. I followed a french tutorial ('cause I'm french) to build the track. I first built a rough version and tested it on AC. It worked perfectly. So I decided to make a way better version, and here is the result at present: I still have a lot more to do but for now I'm adding kerbs. My current method is the following one: 1) I create a Bezier curve and make it match the position of the real kerb 2) I created a kerb tile which I duplicate and apply Array and Curve modifiers, based on the Bezier curve 3) I adjust the Bezier curve until I'm satisfied with the result... But I'm not entierly happy with this method, it takes a lot of time and it's not perfect. Sometimes the kerb is above the track : How would you proceed? Thanks in advance for your time!