QUESTION Flying car on my track

aurele98

New Member
Hi guys, I'm very new to track building and after following a couple of tutorials, created my own.

However, I must have f'd something up because nothing can really drive on my track.

Has it something to do with surfaces.ini ? Did i miss something in Blender ?

I hope to find some light here and thank everyone that will answer
 

JrC

Active Member
Hi guys, I'm very new to track building and after following a couple of tutorials, created my own.

However, I must have f'd something up because nothing can really drive on my track.

Has it something to do with surfaces.ini ? Did i miss something in Blender ?

I hope to find some light here and thank everyone that will answer
Is your road surface named 1ROAD_something
and is that surface defined in the surfaces.ini file?
 

JrC

Active Member
Sure, i have 1ROAD, 1PITS and 1GRASS all defined in the sufaces.ini
naming conventions are set up this way in 3D software vs surfaces?

 

aurele98

New Member
Double checked and it's 100% that way
EDIT the Z axis are forward for pits and starts
 
Last edited:

JrC

Active Member
hmm.. besides that im not too sure as long as your AC_PIT_0 object is on one of those surfaces and your object has no Y rotataion.
 

aurele98

New Member
Ladies and gentlemen, for some reason, I SHOULDNT rotate any dummy at risk of not hitting the ground properly. Things are weird like that. Solved
 
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JrC

Active Member
Ladies and gentlemen, for some reason, I SHOULDNT rotate any dummy at risk of not hitting the ground properly. Things are weird like that. Solved
Awesome... yeah... i had that problem for quite awhile early on... I couldnt get the cars to start on an angle.

Took awhile and then there was the one time i apparently rotated one of the start locations without realizing it .
 
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