hello, I chido gently if someone could explain to me why if I load the driver_animation.fbx from inside to sdk dev folder and the amount in blender I see it standing as in picture, and not in driving position, and if you can explain me how to import it in proper way
hi, I read the pipeline, but he says to import and that you should see it in a driving position, then sit. I import it and it is like in the picture, standing and without a helmet .. in kseditor he imports it sitting in the driving position
this is imported into max and exported again, and loaded in Blender but i cant help, it has something wrong
best to put in same folder as DRIVE_BASE.fbx: assettocorsa\sdk\dev\car_pipeline_2.0rev\Driver animation\"
scale helmet by 0.01 in Blender, rotation should be obvious i hope it helps, not sure what else 3dsmax has changed
I don't know the reason of the huge helmet but at least the rest is ok, the settings I have the same as yours .. I thank you so much for your help
In blender itself, so as I export the FBX it reverts the scale. It's weird but I don't know if it is normal or not
Hello and sorry for necro'ing this post. How can I save driver position (.knh file and steer.fbx) in blender? When I load the game, the driver is in the center and the steer animation is not right. Can someone help me?