QUESTION DRIVER POSITION IN BLENDER

Discussion in 'Car Models | Physics' started by denis370, Nov 25, 2019.

  1. denis370

    denis370 Member

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    hello, I chido gently if someone could explain to me why if I load the driver_animation.fbx from inside to sdk dev folder and the amount in blender I see it standing as in picture, and not in driving position, and if you can explain me how to import it in proper way
     

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  2. fughettaboutit

    fughettaboutit aka leBluem

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    assettocorsa\sdk\dev\car_pipeline_2.0rev\AC_Pipeline_PUB_Rev2.0.pdf
    page 31 and following
     
  3. denis370

    denis370 Member

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    hi, I read the pipeline, but he says to import and that you should see it in a driving position, then sit. I import it and it is like in the picture, standing and without a helmet .. in kseditor he imports it sitting in the driving position
     
  4. denis370

    denis370 Member

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    the scale is 1.0 in meters
     
  5. fughettaboutit

    fughettaboutit aka leBluem

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    ok sry idk ;(
     
  6. denis370

    denis370 Member

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    gazie comunque
     
  7. fughettaboutit

    fughettaboutit aka leBluem

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    this is imported into max and exported again, and loaded in Blender
    but i cant help, it has something wrong
    upload_2019-11-25_23-17-16.png
     

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    Last edited: Nov 25, 2019
  8. fughettaboutit

    fughettaboutit aka leBluem

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    best to put in same folder as DRIVE_BASE.fbx:
    assettocorsa\sdk\dev\car_pipeline_2.0rev\Driver animation\"
     
  9. denis370

    denis370 Member

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    gazie ...
    let us get a screen from the import blender settings panel
     
  10. fughettaboutit

    fughettaboutit aka leBluem

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  11. denis370

    denis370 Member

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    il casco è enorme in importazione, ma almeno il guidatore è nella posizione seduta che deve essere
     

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  12. fughettaboutit

    fughettaboutit aka leBluem

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    scale helmet by 0.01 in Blender, rotation should be obvious
    i hope it helps, not sure what else 3dsmax has changed
     
  13. denis370

    denis370 Member

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    I don't know the reason of the huge helmet but at least the rest is ok, the settings I have the same as yours ..
    I thank you so much for your help
     
  14. denis370

    denis370 Member

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    :):):):):):) thank youuuuu
     
  15. denis370

    denis370 Member

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    you helped me a lot
     
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  16. Rob-bb

    Rob-bb New Member

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    When I export the FBX the scale of the driver gets reset. Any idea why?
     
  17. fughettaboutit

    fughettaboutit aka leBluem

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    where do you see that, in ksEditor, when importing again or in-game ?
     
  18. Rob-bb

    Rob-bb New Member

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    In blender itself, so as I export the FBX it reverts the scale. It's weird but I don't know if it is normal or not
     
  19. Rob-bb

    Rob-bb New Member

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    Solved, it was jumping to the first keyframe of the driver animation,
     
  20. Pryttz

    Pryttz New Member

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    Hello and sorry for necro'ing this post. How can I save driver position (.knh file and steer.fbx) in blender? When I load the game, the driver is in the center and the steer animation is not right. Can someone help me?
     
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