QUESTION [CustomEmissive]

Discussion in 'Tracks' started by Ternal, Nov 21, 2020.

  1. Ternal

    Ternal Member

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    Hey everyone, here i am once again with questions ahahah

    I'm pretty ok on mastering lights on AC, but i still have some question and problems that i can't figure out.

    It is possible to have multiple [CustomEmissive] object in the same ext_config?

    I tried it, but i don't know why, if i add a second one, the first light emissive i made it went off (the illumination still present, but the emissive material it swith off. If i remove the second [CustomEmissive] everything works fine.

    For exampe

    Start semaphore light, other pitlane semaphore which uses different material names + houses windows + bulb on the pole lamp with a different material name too.

    Is possible to have all single materials with a different [CustomEmissive]?? There's a specific way to use them?
    Thanks in advance
     
  2. fughettaboutit

    fughettaboutit aka leBluem

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    make sure you also change the material in question for second customEmissive:

    [CustomEmissive]
    MATERIALS = mat1
    ...

    [CustomEmissive]
    MATERIALS = mat2
    ...
     
    Ternal likes this.
  3. Ternal

    Ternal Member

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    Already done man, but is not working :-/

    This is how i made it:

    ;;;;;;;;;;;;;; TRACK LIGHTS ;;;;;;;;;;;;;;;

    [CustomEmissive]
    ACTIVE = 1
    DESCRIPTION = Track Lights
    MATERIALS =MATERIALNAME1,
    Resolution = 1024, 2048
    SHADER=ksPerPixelMultiMap_emissive
    @ = CustomEmissive_Rect, Channel = 1, Start = "867.3, 652.5", Size = "25.7, 55.2"

    [LIGHT_SERIES_...]
    ACTIVE=1
    DESCRIPTION= Track Lights
    VISIBILITY_LEVEL=0
    MATERIALS=MATERIALNAME1,
    CONDITION=NIGHT_SMOOTH
    OFFSET=0,5,0
    DIRECTION=NORMAL
    DIRECTION=0,-2,0
    SPOT=225
    RANGE=35
    RANGE_GRADIENT_OFFSET=0.4
    FADE_AT=700
    FADE_SMOOTH=25
    CLUSTER_THRESHOLD=16
    DIFFUSE_CONCENTRATION=0
    COLOR=255,255,200,0.015

    [MATERIAL_ADJUSTMENT_0]
    ACTIVE=1
    DESCRIPTION=
    MATERIALS=MATERIALNAME1,
    KEY_...=ksEmissive1
    VALUE_...=255,255,255,0.035
    VALUE_..._OFF=0, 0, 0
    CONDITION=NIGHT_SMOOTH
    KEY_... = ksAlphaRef
    VALUE_... = -193

    ;;;;;;;;;;;;;; TRACK LIGHTS ;;;;;;;;;;;;;;;

    [CustomEmissive]
    ACTIVE = 1
    DESCRIPTION = Track Lights
    MATERIALS =MATERIALNAME2,
    Resolution = 1024, 2048
    SHADER=ksPerPixelMultiMap_emissive
    @ = CustomEmissive_Rect, Channel = 1, Start = "867.3, 652.5", Size = "25.7, 55.2"

    [LIGHT_SERIES_...]
    ACTIVE=1
    DESCRIPTION= Track Lights
    VISIBILITY_LEVEL=0
    MATERIALS=MATERIALNAME2,
    CONDITION=NIGHT_SMOOTH
    OFFSET=0,5,0
    DIRECTION=NORMAL
    DIRECTION=0,-2,0
    SPOT=225
    RANGE=35
    RANGE_GRADIENT_OFFSET=0.4
    FADE_AT=700
    FADE_SMOOTH=25
    CLUSTER_THRESHOLD=16
    DIFFUSE_CONCENTRATION=0
    COLOR=255,255,200,0.015

    [MATERIAL_ADJUSTMENT_0]
    ACTIVE=1
    DESCRIPTION=
    MATERIALS=MATERIALNAME2,
    KEY_...=ksEmissive1
    VALUE_...=255,255,255,0.035
    VALUE_..._OFF=0, 0, 0
    CONDITION=NIGHT_SMOOTH
    KEY_... = ksAlphaRef
    VALUE_... = -193

    ;;;;;;;;;;;;;; GREEN SEMAPHORE ;;;;;;;;;;;;;;;

    [CustomEmissive]
    ACTIVE = 1
    DESCRIPTION = Track Semaphore Light
    MATERIALS =MATERIALNAME3
    Resolution = 128, 128
    SHADER=ksPerPixelMultiMap_emissive
    @ = CustomEmissive_Rect, Channel = 1, Start = "25, 33", Size = "78, 67"

    [LIGHT_SERIES_...]
    ACTIVE=1
    DESCRIPTION= Track Semaphore Light
    VISIBILITY_LEVEL=0
    MATERIALS=MATERIALNAME3
    CONDITION=ALWAYS_ON
    OFFSET=0,0,0
    DIRECTION=NORMAL
    DIRECTION_OFFSET=0,0,0
    SPOT=180
    SPOT_SHARPNESS=100
    RANGE=20
    RANGE_GRADIENT_OFFSET=0.15
    FADE_AT=1000
    FADE_SMOOTH=800
    CLUSTER_THRESHOLD=7.50
    DIFFUSE_CONCENTRATION=0.75
    COLOR=0,181,9,0.0025

    [MATERIAL_ADJUSTMENT_...]
    ACTIVE = 1
    VISIBILITY_LEVEL = 0
    DESCRIPTION = Track Semaphore Light
    MATERIALS = MATERIALNAME3
    CONDITION = ALWAYS_ON
    KEY_... = ksEmissive1
    VALUE_0 = 0,181,9,0.50
    KEY_... = ksAlphaRef
    VALUE_... = -193

    But no luck, when i add a second [CustomEmissive] the first one shuts off :-/
     
  4. fughettaboutit

    fughettaboutit aka leBluem

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    ahha good you posted this, you have two times [MATERIAL_ADJUSTMENT_0]

    just use [MATERIAL_ADJUSTMENT_...]
    everywhere
     
    Last edited: Nov 21, 2020
    maruto likes this.
  5. Ternal

    Ternal Member

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    So i can manage the color and intensity in the [LIGHT_SERIES_...] instead of using multiple times the [MATERIAL_ADJUSTMENT_...]? I try it immediately
     
  6. Ternal

    Ternal Member

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    @fughettaboutit

    THANK YOU SO MUCH.

    Many weeks on trying and finally i found the solution, thank you so much man, really!
    I now have only a problem with a texture, but is a minor problem which i can fix easily :)
     
    fughettaboutit likes this.
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