Hi Guys! I`m just getting into Track Building and i need help regarding Caution Screens. I'm talking about a Screen that blinks like at Road America. I have a .ini file that looks like this: [CONDITION_...] NAME = RACING_FLAG INPUT = FLAG_TYPE LUT = (|0=0|1=0|2=1,1,0|3=0|4=0|5=0|6=0|7=0|8=0|9=0|10=0|11=0|12=0|13=0|14=0|) INPUT_STAY_FOR = 1.0 ; in seconds INPUT_CHANGE_DELAY = 0.5 ; in seconds FLASHING_FREQUENCY = 16 FLASHING_SMOOTHNESS = 0.3 FLASHING_SKIP_OFF_STATE = 0 FLASHING_NOISE_AMPLITUDE = 0 FLASHING_MIN_VALUE = 0.0 FLASHING_SYNCED = 1 [MATERIAL_ADJUSTMENT_...] ACTIVE = 1 VISIBILITY_LEVEL = 0 DESCRIPTION = digital racing flags MESHES = yellew_screen0 KEY_0 = ksEmissive VALUE_0 = 255,255,255,0.025 VALUE_0_OFF = 0 KEY_1 = ksAlphaRef VALUE_1 = -193 VALUE_1_OFF = -193 CONDITION = RACING_FLAG Any Help is appreciated
So.. i made a simple plane with a yellow texture but it doesnt work. Is it the material or the mesh that "blinks"? also i just copied the ini file i think from road america (?) so i have no clue if that is all i need. a little tutorial would be great thank you for the very very fast reply
yellew_screen0 is the name of the mesh? spelled that way in the editor as well? Doesnt matter, if you use MESHES, or MATERIALS. As long as they are defined right. Might also want to increase INPUT_STAY_FOR = 1.0 ; in seconds to maybe 10-20 seconds, otherwise it might be a quick flag situation and you dont see it light up.
[MATERIAL_ADJUSTMENT_40] ACTIVE = 1 DESCRIPTION = warning lights RC1 MATERIALS =H_rp_ke ------here you put the material, KEY_0 = ksEmissive VALUE_0 = 360,100,100 -----color VALUE_0_OFF = 0 KEY_1 = ksAlphaRef VALUE_1 = -193 VALUE_1_OFF = 0 KEY_2 = ksAmbient VALUE_2 = 0 VALUE_2_OFF = ORIGINAL KEY_3 = ksDiffuse VALUE_3 = 0 VALUE_3_OFF = ORIGINAL CONDITION = TRABAJOS_CARRETERA2 [CONDITION_40] NAME = TRABAJOS_CARRETERA2 INPUT = ONE FLASHING_FREQUENCY = -5 FLASHING_SMOOTHNESS = .4 FLASHING_SKIP_OFF_STATE = 0 FLASHING_SKIP_DOWNHILL_STATE = 0 FLASHING_NOISE_AMPLITUDE = 0 FLASHING_MIN_VALUE = 0 FLASHING_SYNCED = 1 I go to AC and with the obetos inspector I select the material and add it, then it would be to change the color I go to photoshop and look at the color wheel and 3 numbers come out and so I change the color.