DanTDBV
Member
Ohh, what a bee hive this is. So many possibilities and close to zero knowledge. I am in the process of changing that.
No wonder with 78 different shaders, 26 of them dissabled.
I am starting this thread, because I need to put this information, into something I can understand and sort out. I am doing the work, so I think that I might as well share it.
If I by sharing this, can ease the journey, for others into this subject, then I will be more happy.
To make this more managable, I am working on 2 lists. This one with the different texturemaps, that each shader can use and the other one, about what purposes the shaders can be used for.
This is very much a work in progress and any help will be very much appreciated.
This first post will be updated, as I gain more knowledge and time allows.
AC shader information is ammongst others available here:
Proper technique in track making + tips
http://www.assettocorsa.net/forum/i...er-technique-in-track-making-plus-tips.27180/
Track Materials / Shaders
http://www.assettocorsa.net/forum/index.php?threads/track-materials-shaders.10174/
Car materials / shaders / modelling stuff (Add your knowledge here)
http://www.assettocorsa.net/forum/i...odelling-stuff-add-your-knowledge-here.19704/
I very much appreciate the work, done in these threads.
Questions about techniques, should be asked in the Track Materials / Shaders and Car materials / shaders threads.
*shaders dissabled in Assetto Corsa Editor/system/cfg/shader_filter_list.txt. Enable by deleting line in txt file.
rc is recommended dds compression.
Example: Note! At the moment NOT! Correct information!
ksMultilayer_fresnel_nm.shader
*ksIdealLine.shader
ksGrass.shader
ksSky.shader
ksSkyBox.shader
ksClouds.shader
ksBrakeDisc.shader
*ksFakeCarShadows.shader
*ksCircularRPM.shader
ksPerPixel.shader
GL.shader
GL2D.shader
ksColourShader.shader
ksMegaShader.shader
ksSimpleShader.shader
ksYebisBlur
*GLTextured.shader
*ksFXAA_0.shader
*ksFXAA_1.shader
*ksFXAA_2.shader
*ksFXAA_3.shader
*ksFXAA_4.shader
*ksFXAA_5.shader
*ksHighPass.shader
*ksShadowGen.shader
*ksShadowGenAT.shader
I hope that someone are going to find this usefull.
Happy AC Modding
								No wonder with 78 different shaders, 26 of them dissabled.
I am starting this thread, because I need to put this information, into something I can understand and sort out. I am doing the work, so I think that I might as well share it.
If I by sharing this, can ease the journey, for others into this subject, then I will be more happy.
To make this more managable, I am working on 2 lists. This one with the different texturemaps, that each shader can use and the other one, about what purposes the shaders can be used for.
This is very much a work in progress and any help will be very much appreciated.
This first post will be updated, as I gain more knowledge and time allows.
AC shader information is ammongst others available here:
Proper technique in track making + tips
http://www.assettocorsa.net/forum/i...er-technique-in-track-making-plus-tips.27180/
Track Materials / Shaders
http://www.assettocorsa.net/forum/index.php?threads/track-materials-shaders.10174/
Car materials / shaders / modelling stuff (Add your knowledge here)
http://www.assettocorsa.net/forum/i...odelling-stuff-add-your-knowledge-here.19704/
I very much appreciate the work, done in these threads.
Questions about techniques, should be asked in the Track Materials / Shaders and Car materials / shaders threads.
*shaders dissabled in Assetto Corsa Editor/system/cfg/shader_filter_list.txt. Enable by deleting line in txt file.
rc is recommended dds compression.
Example: Note! At the moment NOT! Correct information!
ksMultilayer_fresnel_nm.shader
- txDiffuse Ye basic, no frills, base texture, contains alpha layer rc DXT5
 - txDiffuse Ye basic, no frills, base texture, no alpha layer rc DXT5
 - txMask bla bla bla rc DXT1
 - txDetailR Tobla tobla tobla rc DXT5
 - txDetailG Gip gip gip rc DXT4
 - txDetailB Gupi gupi gupi rc DXT2
 - txDetailA Long explanation Long explanation Long explanation Long explanation Long explanation Long explanation rc DXT1
 - txDetailNM Bup bupbup blabber rc DXT3
 
*ksIdealLine.shader
- txDiffuse Ye basic, no frills, base texture
 
- txDiffuse
 
ksGrass.shader
- txDiffuse
 - txVariation
 
- txDiffuse
 
- txDiffuse
 
ksSky.shader
ksSkyBox.shader
- txClouds
 
ksClouds.shader
- txDiffuse
 
- txDiffuse
 - txDepth
 
ksBrakeDisc.shader
- txDiffuse
 - txNormal
 - txGlow
 - txBlur
 - txNormalBlur
 
- txDiffuse
 - txNormal
 
- txDiffuse
 
- txDiffuse
 - txNormal
 - txDirty
 - txBlur
 - txNormalBlur
 
- txDiffuse
 
*ksFakeCarShadows.shader
- txDiffuse
 
*ksCircularRPM.shader
- txDiffuse
 - txDiffuseON
 
ksPerPixel.shader
- txDiffuse
 
- txDiffuse
 - txLayer1
 - txLayer1_Mask
 
- txDiffuse
 
- txDiffuse
 
- txDiffuse
 
- txDiffuse
 - txNormal
 
- txDiffuse
 
- txDiffuse
 - txNormal
 - txMaps
 - txDetail
 
- txDiffuse
 - txNormal
 - txMaps
 - txDetail
 
- txDiffuse
 - txNormal
 - txMaps
 - txDetail
 - txNormalDetail
 
- txDiffuse
 - txNormal
 - txMaps
 - txDetail
 - txDamage
 
- txDiffuse
 - txNormal
 - txMaps
 - txDetail
 - txDamage
 - txDust
 - txDamageMask
 
- txDiffuse
 - txNormal
 - txMaps
 - txDetail
 - txNormalDetail
 
- txDiffuse
 - txNormal
 - txMaps
 - txDetail
 
- txDiffuse
 - txNormal
 
- txDiffuse
 - txNormal
 
- txDiffuse
 - txNormal
 
- txDiffuse
 
- txDiffuse
 
- txDiffuse
 - txMask
 - txDetailR
 - txDetailG
 - txDetailB
 - txDetailA
 
- txDiffuse
 - txMask
 - txDetailR
 - txDetailG
 - txDetailB
 - txDetailA
 - txDetailNM
 
- txDiffuse
 - txMask
 - txDetailR
 - txDetailG
 - txDetailB
 - txDetailA
 
GL.shader
GL2D.shader
ksColourShader.shader
ksMegaShader.shader
- txDiffuse
 
- txDepth
 
- txDiffuse
 
- Texture
 
- Texture
 
- txDiffuse
 - txDepth
 
ksSimpleShader.shader
- txDiffuse
 
- txDiffuse
 - txNormal
 - txMaps
 - txDetail
 
- txDiffuse
 - txNormal
 - txMaps
 - txDetail
 - txNormalDetail
 
ksYebisBlur
- txBlurredDepth
 - txFinalDepth
 
- txBlurredDepth
 - txFinalDepth
 
- txDiffuse
 - txDepth
 
*GLTextured.shader
- txDiffuse
 
- txDiffuse
 
- txDiffuse
 
*ksFXAA_0.shader
*ksFXAA_1.shader
*ksFXAA_2.shader
*ksFXAA_3.shader
*ksFXAA_4.shader
*ksFXAA_5.shader
*ksHighPass.shader
- txDiffuse
 - txDownsampled
 
- txDiffuse
 
- txDiffuse
 - txNewLuma
 
- txDepth
 - txSrc
 
- txDepth
 - txSrc
 
- txDiffuse
 
- txDepth
 - txSrc
 
- txDepth
 - txSrc
 
- txDiffuse
 
- txCurrent
 
- txDiffuse
 
- txDiffuse
 
- txDiffuse
 - txBloom
 - txDownsampled
 
*ksShadowGen.shader
*ksShadowGenAT.shader
- txDiffuse
 
I hope that someone are going to find this usefull.
Happy AC Modding