SOLVED Ai Generation problem for custom map

ffantasy

New Member
Hi, so i created a map for assetto corsa, everything is great but the AI line stops on the start line.

i start recording from pits and it stops when i reach the race line. ..

i placed
AC_TIME_0_R
AC_TIME_0_L
AC_AB_START_L
AC_AB_START_R
on the start line.

how to fix that and make the Ai line goes to the finish line? i drove many times and it always stops when i reach start.
 

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fughettaboutit

aka leBluem aka Please Stop This
if its a circuit (loop) then
use
AC_TIME_0_R (s/f)
AC_TIME_0_L
AC_TIME_1_R (1st sector)
AC_TIME_1_L
AC_TIME_2_R (2nd sector)
AC_TIME_2_L

if A to B track:
AC_AB_START_L (start)
AC_AB_START_R
AC_TIME_1_R (one sector time works, idk about more)
AC_TIME_1_L
AC_AB_FINISH_L (finish)
AC_AB_FINISH_R

edit: AC_START_1 for AB-tracks!
 
Last edited:

ffantasy

New Member
if its a circuit (loop) then
use
AC_TIME_0_R (s/f)
AC_TIME_0_L
AC_TIME_1_R (1st sector)
AC_TIME_1_L
AC_TIME_2_R (2nd sector)
AC_TIME_2_L

if A to B track:
AC_AB_START_L (start)
AC_AB_START_R
AC_TIME_1_R (one sector time works, idk about more)
AC_TIME_1_L
AC_AB_FINISH_L (finish)
AC_AB_FINISH_R

edit: AC_START_1 for AB-tracks!


Thank you very much, this is how far i understood, the last thing is AC_START_1 for AB-tracks, is this where car spawns? starts from 1 not from 0 ?
 

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