Pls help me.... AC_HOTLAP_START is correct in Blender and in SDK but in AC my car spawns in the middle of nowhere... I think it spawns under the map cuz the sky looks green-ish... Here's my FBX and BLEND pls help: https://drive.google.com/file/d/1dyCciM8wVOQeV4A7C6pyqdIZhmMFhe9a/view?usp=sharing
How would I log data from my .py file in Assetto Corsa once the session is over to another like application? I have tried doing it before but it failed and I need some help. When I mean logging I mean like logging data like lap count speed throttle brake gear fuel and normTrackPos logged into a...
Ok this might sound non-sense, but what I meant is that, I made a driver animation, these animations applied to the hands, but the thing is when I play the animation and steer, the hands also move even when the driver animation is playing, how can I avoid this from happening?
Track
rmi Canberra 400 Assetto Corsa
last few hours I've tried to record a new fast line after running many laps with recorder active and only files that save are the pit candidate line. The fast line doesn't appear.
So far i have tried
Deleting the L+R lines and recording again
deleting all...
Hello! Does anyone know how to rotate the car spawn points without the cars being on their roof when spawning? I know that the Y needs to be at the top. but for some reason if I do rotation on Z axis so the car is facing forwards to the exit instead of backwards, the game acts as if I rotated it...
hi guys, who faced a similar problem? Car's sound might be broken.
this error only when trying to enter online, when playing solo, this is not
when playing on official servers, there is no such error, however, I reinstalled the cars and the track just now
Hello everyone!
So I have been working on this project for 3 months and a half now and I have finally noticed it.
No matter what I do, driver's hands on Bora look completely fine in custom showroom, but very deformed ingame.
I have tried remaking driver_pos.knh and steering animation, but...
First WIP track. Wasn't going to share these just yet, but for better or worse, here are a few early screenshots to give a flavour of this fictional road track loosely based on rural northern parts of England.
There is of course lots of work and details to do, but I'm enjoying the process...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.