yeah, im almost 100% sure the rule is have camera 1 start at 0.0, and the last finish at 1.0 or 0.99 , to complete the "spline"
(citation points to another post) Code: [CAMERA_0] NAME=S/F POSITION=44.7001 ,-4.21651 ,-3.24313 ... IN_POINT=0 OUT_POINT=0.00799148 ... [CAMERA_29] NAME=last, s/f again POSITION=44.7001 ,-4.21651 ,-3.24313 ... IN_POINT=0.986 OUT_POINT=1 note: [CAMERA_...] starts with 0 note2: last cam should be same as first, except IN_POINT and OUT_POINT note3: values for IN_POINT and OUT_POINT can be seen in the center of AI app, or in shadersPatch debug app "currPoT" - current PointOfTrack https://www.racedepartment.com/downloads/custom-shaders-patch-debug-app-advanced.29060/
At least this was my interpretation of it all and works decent. When looking at kunos tracks and their cameras.ini it seems fairly random, but here are some other tuts: https://www.racedepartment.com/threads/track-cameras-a-tutorial.122836/ https://www.racedepartment.com/threads/a-guide-to-making-helicopter-drone-cameras.156283/
pffff... Found my error: I indicated in my camera.ini file CAMERA_COUNT=11, indeed had up to [CAMERA_11]... just forgot that [CAMERA_0] existed... therefore [CAMERA_11] never popped up. I had actually to indicate CAMERA_COUNT=12
Hi everybody ! I got a quick question: How and with what shader can I use to make a sort of reflective tape ? You know what I mean ? like this type of tape:
Probably one of the shaders that gives you a map slot, certain colors in that map could boost specular/reflection I think.
Well as you can see above and below, there’s still a LOT of work to be done, mainly on buildings and reattribution of the correct sponsors per year. I had thought in the beginning of this personal project that I would have finished end 2019, which of course wasn’t the case, I prefer now not to say what date anyone should “expect”, but one day it’s gonna be done and everyone will know Here’s the 91 version that has started in dev:
Don't forget about the distant horizon and further-out buildings, which I guess could be a few basic poly 'sides'.
Project is looking very good. It isn’t dead right? Could you atleast post the dev version so we could enjoy it.
Nope it’s not dead no worries, just got other tracks to finish in priority. actually I made couple more buildings last few days: it takes a while to make knowing that the track has approximately 80-100 visible buildings. when it’s finished, you’ll know
The thing is, I’m not making the track with approximate stuff. It’s either exact or I don’t do it So patience
Amazing! Looks very good. Very excited to drive the new RSS Formula V12 around this track. If you need a beta tester or anything Keep up the good work!