Been toying with the idea of doing a track building series. This is the first test episode I put together.
I salute the initiative ! And must also admit that I'm very surprised not to hear a grumpy voice . Quite the opposite .
I'll edit the OP for new episodes but for anything else I'll just post a reply I guess. This is just a teaser of the state of the track. Will be putting together episode 2 this weekend which will go over most of what you see here. The main point was to just quickly get it in game to test the racing surface.
Just watched episode 2. Great work thank you @LilSKi , lots of great time saving tips! Thank you for including them.
I have watched the whole series whilst doing some work and it's good to see where I'm going right and some tips on how I can improve. Thanks for uploading these vids LilSKi!
Lilski, a lot of thanks for your effort. if you admit a tip, for the next episode, could you speak more clear/clean? we are some guys not english native and sometimes youtube auto-subs sometimes went crazy. for other hand, as Luchian said, its curious that grumpy "writer" has that teenager voice hehehehe. im joking, all of us are so grateful with you ( not only for your videos but the whole you have written until this days ).
Yeah I tend to get lazy with my speech so I can see how a translation could get confused. I'll try to slow things down and be clearer on my next one. I hope to do some new episodes this weekend.
EP 5 and 6 are up. I tried to be a bit more clear on this one and also raised my mic volume. I still tend to mumble a bit and I'm trying to work on that. I ended up doing EP6 twice because of excessive mumbling the first time around.
its mentioned here in the looong first post: https://assettocorsamods.net/threads/build-your-first-track-basic-guide.12/
I already read the post, it talks about Blender 2.78, the version of Blender is 2.81 on my computer. Version 2.81 is different, the setting screen is different. I don't know how to do it
thanks for the settings I just tested, unfortunately KSEDITOR tells me error and the circuit does not open KSEDITOR: > System.Runtime.InteropServices.SEHException (0x80004005): Un composant externe a levÈ une exception. ‡ Model.load(Model* , basic_string<wchar_t\,std::char_traits<wchar_t>\,std::allocator<wchar_t> >* , GraphicsManager* , IModelImporter* ) ‡ ksNet.ksGraphics.loadFBX(String filename, UInt32& key) dans i:\manu\documents\ac-source-pc\ksnet\ksnet.cpp:ligne 743 ‡ ksEditor.Form1.loadFBXFile(String file, Boolean saveRecent) dans i:\Manu\Documents\ac-source-pc\ksEditor\Form1.cs:ligne 840 ‡ ksEditor.Form1.openFBXToolStripMenuItem_Click(Object sender, EventArgs e) dans i:\Manu\Documents\ac-source-pc\ksEditor\Form1.cs:ligne 826 ‡ System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e) ‡ System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e) ‡ System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e) ‡ System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e) ‡ System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met) ‡ System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met) ‡ System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea) ‡ System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea) ‡ System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) ‡ System.Windows.Forms.Control.WndProc(Message& m) ‡ System.Windows.Forms.ScrollableControl.WndProc(Message& m) ‡ System.Windows.Forms.ToolStrip.WndProc(Message& m) ‡ System.Windows.Forms.ToolStripDropDown.WndProc(Message& m) ‡ System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) ‡ System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) ‡ System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Assemblys chargÈs ************** mscorlib Version de l'assembly†: 4.0.0.0 Version Win32†: 4.7.3468.0 built by: NET472REL1LAST_C CodeBase†: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll ---------------------------------------- ksEditor Version de l'assembly†: 1.0.0.0 Version Win32†: 1.0.0.0 CodeBase†: file:///C:/My%20Program%20Files/editor/ksEditor.exe ---------------------------------------- System Version de l'assembly†: 4.0.0.0 Version Win32†: 4.7.3451.0 built by: NET472REL1LAST_C CodeBase†: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Windows.Forms Version de l'assembly†: 4.0.0.0
My export settings on blender 2.81... Everything is default.. just change to export mesh only and scale
Thank you for the information. I still get the same error message. I think rather for a problem with KSEDITOR? IF I can send my .FBX file to someone to find out if my file opens on another computer