Hi friends, happy new year!!! Please help me, the spoiler i open it in "kseditor" and i see all cut but in the "blender" and "3d sim" i see all normal!! Greetings!!
click the left one and check the right one (with it you'll see faces only from the side its Normals are facing, the way it works in the KS Editor)
@AccAkut very thanks, friend! But, i don't understand as works the face, because use outside or inside and certain parts not it does not fill up
In that case you need to manually "flip" them, marked those oriented wrong, press 'W' and click "Flip Normals"
sí, ¡empecé a hacer eso! Además, el acabado es muy malo porque no es regular. ¿Sabes cómo lo dejas? Porque intenta cambiar el material y no tiene cambio
what texture is that? In general you don't need to do anything to the material in Blender except to give it a name, everything else will be done in the KS Editor
Creo que el problema es con Blender, específicamente en el momento de volver a calcular las caras. Ahora, volveré a protagonizar
If you upload the .blend file of that wing I could take a look. If that is a texture Blender created I would guess you somehow multiplied the mesh over itself And please try writing in english
I'm sorry, the page it translated alone, i did not realize I think he does not have that file. This problem is strange because the skin it only covers certain parts of the aleron