Help with blender

Discussion in 'Car Models | Physics' started by GCTeam, Jan 2, 2018.

  1. GCTeam

    GCTeam Member

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    Hi friends, happy new year!!!
    Please help me, the spoiler i open it in "kseditor" and i see all cut but in the "blender" and "3d sim" i see all normal!!
    Greetings!!

    upload_2018-1-1_22-45-32.png
     
  2. AccAkut

    AccAkut Active Member

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    2.jpg
    click the left one and check the right one (with it you'll see faces only from the side its Normals are facing, the way it works in the KS Editor)
     
    luchian likes this.
  3. GCTeam

    GCTeam Member

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    @AccAkut very thanks, friend!

    But, i don't understand as works the face, because use outside or inside and certain parts not it does not fill up
     
  4. AccAkut

    AccAkut Active Member

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    In that case you need to manually "flip" them, marked those oriented wrong, press 'W' and click "Flip Normals"
     
  5. GCTeam

    GCTeam Member

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    sí, ¡empecé a hacer eso!
    Además, el acabado es muy malo porque no es regular. ¿Sabes cómo lo dejas? Porque intenta cambiar el material y no tiene cambio
     
  6. GCTeam

    GCTeam Member

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  7. AccAkut

    AccAkut Active Member

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    what texture is that? In general you don't need to do anything to the material in Blender except to give it a name, everything else will be done in the KS Editor
     
  8. GCTeam

    GCTeam Member

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    Creo que el problema es con Blender, específicamente en el momento de volver a calcular las caras. Ahora, volveré a protagonizar
     
  9. AccAkut

    AccAkut Active Member

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    If you upload the .blend file of that wing I could take a look. If that is a texture Blender created I would guess you somehow multiplied the mesh over itself

    And please try writing in english
     
  10. GCTeam

    GCTeam Member

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    I'm sorry, the page it translated alone, i did not realize :D :D

    I think he does not have that file. This problem is strange because the skin it only covers certain parts of the aleron
     
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