good, I have tried to create flags in blender, and then give it movement in kseditor, but the distortion is too much and if under distortion or frequency, movement is barely appreciated, is there any way to create them or make them move with the wind,I create them in blender and break them into many parts to make it more movable, but nothing, I'm doing something wrong in blender. There is little or no information about it. thanks
Making flags is pretty easy. The one thing I struggeld at the beginning was how to assing the texture. The texture affects the direction of the waving direction. Use one texture for one flag to get the right amount of distortion. Left side of the texture is the "connected to the pole" side if you want double sided flags your texture will be mirror-inverted but that's okay because most flags are a bit transparent in real life and they do work this way. For the flag mesh I mostly do 2 squares with 8x10 submeshes with about 10cm distance material settings: try frequency: 6, distortion: 0.08 in ext_config set: Code: [WIND] DYNAMIC_FLAGS = AUTO in CSP: settings->CSP->track adjustments->Miscellaneous->"Dynamic flags" and "tesselation for dynamic flags" to on I hope this will help.
I would like you to give me a hand in a project of a screen with movement. Something fails me even if I put the texture as large as possible, so that the 3 are not seen on the screen, but they will be seen one after the other .
On the left it is an image only, on the right it is an image in 3 images. Is there any way to solve it, I have tried to make the image higher and nothing
I think UV has nothing to do with it, in the image on the left it is a single image, in the right it is an elongated image with 3 different logos, even if I modify the image to a larger size that effect is still the same, probe To create a more small poster and it is perfect, but there is no big way, I have seen that you can also make the image change, but I do not find much information either.
Gunnar is correct, your objects need proper UV scaling. Its not something you'll be able to achieve with RTB... highly recommend you switch to Blender.