David Sirois submitted a new resource: Trois-Rivieres - Rallycross V.A1 - Trois-Rivieres - Rallycross track - Alpha1 version Read more about this resource...
Hi David, very good start. It's nice to see less known local circuits being added. Are you also thinkig about doing the whole road circuit ?
That's a good start. I'm surprised you could make it from sketchup. I don't really know sketchup capabilities for texturing, but that's one area that needs some work. I did get some stuttering at a couple of places, make sure all your textures are in DDS format. The track environement and buildings give a nice feeling of the place (I drive the full track with my car whenever I stop at Trois-Rivières). I had the idea of making the full track based the governement Lidar data (covers about 65% of the full track). But I'm really not progressing fast enough on my vintage Mt-Tremblant. So not sure I'll embark in another project before the end of 2019. I could send you some textures to improve the asphalt. Send me a personnal message if you are interested.
Hi Martin No Im not thinking about doing the whole road circuit. It already exist on rFactor 1 so maybe someone can transfer it...
Hi Patrice Thanks for the feedback. Yes, everything is done in Sketchup except for the Spawn Objects witch are done in Blender (Spawn Objects are always at position 0,0,0 when done in Sketchup). Most of the textures are in JPG format (Sketchup does not support DDS) and I was surprised most of the textures were OK in Assetto Corsa. I can change it to DDS in AC Editor if they cause stuttering. Yes I know I need to work on the textures. The main problem in Sketchup is that it does not support texture distortion so it need a lot of work to make track texture look good.