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W.I.P. Quebrada de Ocharaza (PTP)

Discussion in 'Tracks' started by MLT, Dec 31, 2017.

  1. MLT

    MLT Member

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    As established in my first post http://assettocorsamods.net/threads/fiorano.1067/,this is the next on the project list, which will be my first PTP track based on a real location here in Chile.
    I leave you with some screens and info on what to expect:
    1) Looong straights. There is a sequence of long straights that follow the inclinations of the hills, where in some areas you might get airborne, depending on your car. Lots of fun!
    long_roads.jpg
    2) But it's not all as easy and speedy as it looks, because out of nowhere you can suddenly be confronted with this:
    closed_curves.jpg
    Some of these are hard to spot, and you'll be flying out in no time. Also a few cliffs present.
    cliff_sides.jpg

    And now some advancement:
    111.jpg
    These are some of the houses that you can find along the way. There not many populated areas around here, actually just 2 spots on the whole track.

    2222.jpg
    I already made all signage that I could find along the track, here I'm just showing a few. ( around 23 tris each )
    3333.jpg
    Cement containment barriers ( around 24 tris each )

    444.jpg
    And the electricity posts ( around 160 tris each, without cables, I will need to improve a bit here )

    To sum it all up, modelling aside, this will be a really fun track to drive around, specially competing against someone else. For the future I can see this as having a traffic mod and it will be nice for cruising with a large pack.

    EDIT: oh and totally forgot about the main attractive of the track, it's known for its brutal accidents :whistle:
     
    Last edited: Dec 31, 2017
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  2. luchian

    luchian Administrator ACM Racing Team ACM Club Driver

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    This is likely to be the Black Cat County de Chile. You heard it here first :D.

    The assets look very good. Should you wish to (you don't have to, but just in case) share any of them, we have a dedicated section. I will have to add a few as well, "soon".
     
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  3. MLT

    MLT Member

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    Now that you say it, I can see the resemblance, I hadn't made the connection before.
    Oh, good to know, in a near future I will see what I can share. Anything in particular missing or needed?
    Thanks.
     
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  4. luchian

    luchian Administrator ACM Racing Team ACM Club Driver

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    No particular need, everything is appreciated :).

    In the philosophy of this section, one would be able to use the work of others for "common assets", focusing time and energy on what matters most: track design and road detail. Imagine how it would be to have a large library and pick the stuff you'd need to model again and again for a track: signs, tents, small material, cars, buses, trucks, etc. :rolleyes:
     
  5. MLT

    MLT Member

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    Sounds good!
     

    Attached Files:

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  6. MLT

    MLT Member

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    So these are the first images of the PTP track inside AC. The track is completely rebuild from scratch. I'll be using mostly RTB for this project, due to the size of it. It will only require minor touch-ups inside the 3D app in the end.

    As you can see in this image, the RTB track texture center issue (3d app fix), nevertheless the pavement looks pretty good for the first rough iteration. At the moment the only effort was put on the road.
    Screenshot_ferrari_laferrari_mlt_ocharaza_4-1-118-15-56-28.jpg
    And here a closer look at the texture
    closeup_texture.jpg
    Lastly a pic of what I was explaining in an earlier post, about being able to get airborne ( well not technically at least the front wheels. )
    jump.jpg

    I think this track probably will be finished before Fiorano track, but this will be the only update here in a while. Need to get back to Fiorano.
     
    Last edited: Jan 4, 2018
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: PTP, track, Chile