You can clone, then flip the normals. Or put a .01 shell modifier on them. The game only sees faces from 1 side, or sometimes known as back face cull. (At least that's what I think it is. I use 3dsmax, not Blender)
[SHADER_REPLACEMENT_...]
MATERIALS = your material
CULL_MODE = DOUBLESIDED
DOUBLE_FACE_SHADOW_BIASED = 1 ; use this if shadows are also bad
PROP_... ksAlphaRef, 0.5 ; if not already set, 0 would do blocky shadows
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