Why does my track have these weird shadows and mesh textures on it in and how to fix?

Discussion in 'Tracks' started by glurbs, Jul 1, 2024.

  1. glurbs

    glurbs New Member

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    I’m making my first track mod for AC in blender based on a gokart track and these shadows show up when I made the track not flat. I tried changing the values in KSeditor but nothing worked. Other than changing elevation and angle of the road I followed the steps of ROUTE EIGHT MEDIAS video.
     

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  2. fughettaboutit

    fughettaboutit aka leBluem

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    Face normals!

    recalc them in blender, edit mode, with shift+n (alt+n for menu)

    reset xform in max
     
    Last edited: Jul 1, 2024
  3. glurbs

    glurbs New Member

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    I have array and plane around a curve so do I do that before or after converting to a mesh?
     
  4. fughettaboutit

    fughettaboutit aka leBluem

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    try it just like that, if the modifiers still make it wrong, then apply modifiers, then do that afterwards

    btw, instead of Shift+N, what i do most of the time:
    Alt+N -> Set from faces
    Alt+N -> Average -> Face Area
     
  5. Rob Pawn

    Rob Pawn Member

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    In Object Mode select the meshes: <ctrl> + <a> = Apply = click "Scale and Rotation"

    Edit: First apply the Array modifier
     
  6. glurbs

    glurbs New Member

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    This fixed it completely!! thank you
     
    Rob Pawn likes this.
  7. glurbs

    glurbs New Member

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    Thank you for your replies they helped alot
     
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