Track Lights Not Working

Swift_R16

New Member
I'm trying to light up a route that has nicely modeled street lights. Yet, when I try to light them up using the Light Series Script, it doesnt work. the name of the object is lighta_d.dds
I'm not sure if the dds part is messing with it, or is this an issue I can resolve through 3D software such as Blender?
I can still light them up using an old way, yet, would lead to a lot of script in the exstenion ini.
Any help would be great. Attached is a picture of what I'm working with.
 

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fughettaboutit

aka leBluem aka Please Stop This
Moderator
make a new texture that only has that part of the lamp, that should glow, anything else black

put "new_texture.dds" beside "extension\ext_config.ini"

use this code in "ext_config.ini", replace "your_material_name" with yours...

Code:
[INCLUDE]
INCLUDE=common/conditions.ini, common/custom_emissive.ini

; adjust shader, texture and some props
[SHADER_REPLACEMENT_...]
MATERIALS = your_material_name
SHADER = ksPerPixelMultiMap_emissive
FILL_MISSING_TEXTURES = 1
RESOURCE_4 = txEmissive
RESOURCE_FILE_4 = new_texture.dds
PROP_... = emSkipDiffuseMap, 1

; light glow
[MATERIAL_ADJUSTMENT_...]
MATERIALS = your_material_name
KEY_... = ksEmissive
; color reused below
VALUE_... = 255,219,150, 0.4 ; last value: multiplier
VALUE_OFF_... = 0
KEY_...=ksAlphaRef
VALUE_...=-193  ; boost in certainn camera angles
VALUE_OFF_...=0
CONDITION = NIGHT_SHARP

; casted light
[LIGHT_SERIES_...]
MATERIALS = your_material_name
OFFSET=0,0,0
DIRECTION=0,-1,0
SPOT=0   ; 0 for all around
SPOT_SHARPNESS=0.5
RANGE=20
RANGE_GRADIENT_OFFSET=0.1
FADE_AT=500
FADE_SMOOTH=30
DIFFUSE_CONCENTRATION=0.75
CLUSTER_THRESHOLD=15
; same color as for glow above, but dimmer
COLOR = 255,219,150, 0.05
COLOR_OFF=0
CONDITION = NIGHT_SHARP
 
Last edited:

Swift_R16

New Member
Ok, I see what you mean, thankyou. Will keep that in mind on future projects. Before I went that route I looked over my script one more time and noticed I had condition Night_Smooth set for it, which somehow cancels the light on some tracks, I don't know why. The series works now, although, ideally I'd like the light bulb to be a separate object to light up, instead of tapping each one with its own light, though these are old wips of others tracks.
 

fughettaboutit

aka leBluem aka Please Stop This
Moderator
"NIGHT_SMOOTH" or other conditions are coming from

[INCLUDE]
INCLUDE=common/conditions.ini

probaly just this missing in ini
 

Swift_R16

New Member
Ah, thankyou, that would make sense, I'm also trying to create a somewhat universal basic config for tracks. Seems like every track has a unique or sloppy looking one. I've added a few things to a copy of the one in the generic folder that works for the most part. Learning how to mod AC has been fun and challenging so far, learned a lot of cool things.
 
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