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QUESTION Some elements are not reflected on the car

Why Some elements are not reflected on the car?

  • Something in the configurtion game

    Votes: 0 0.0%
  • Something in the KS editor material

    Votes: 0 0.0%

  • Total voters
    0

Xuacu

Member
Hello, I am creating a circuit of my city and I have realized that there are elements that are not reflected in my car, in this case the trees that I made, but before they did. I think I changed some configuration in the content manager or it was some update that changed it, I don't know, I don't think the cars are reflected either but I'm not sure about the latter, I'll make a video to check it. Something that also changed is that before in the sea there was always a reflection of trees even on the horizon, and now the sky is reflected well but there is a fault in which the streetlights reflect on the sea in an unrealistic way.

I don't remember what I touched in the settings but the.

In the following video you can see that the palm trees and trees do reflect, and if you look closely you will see the green reflected in the sea, which is the standard non-dynamic reflection of AC. (SOLVED): Local reflections doesn´t work in VR mod, which I always had activated even without using the VR glasses.


This video shows the current state where the trees and cars are not reflected on the car, in addition to that false reflection that happens between the streetlights and the sea. On the other hand, now that false forest on the horizon is not reflected in the sea



If anyone can think of how to solve this I would greatly appreciate the help.

Thank you

Xuacu
 
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Xuacu

Member
check if those cars use the correct shader
some mods might notView attachment 8601
Hi!. I tried with the same car that I used in the first video and happend the same, with all cars.
I think the change was when I updated the CSP, first video was in 0.1.79, now is 0.2.0 or later. The problem is if I come back to 0.1.79 It no longer looks the same as before and it also still has the same reflection problem, I don't know what happened, I don't know if it has to do with the "local reflections", the cubemap (which I don't really know what it is or where to configure it, but I have read something ...) I'm lost (I don't know if the "SOL" has anything to do with it.)


Before the cars reflected each other, even elements of the car itself such as mirrors, wheels, spoilers, etc. were reflected on the car paint (like in the Ilja Jusupov video), now and in addition to that, it seems that only part of the circuit is reflected like the PS2 Gran Turismo did, with A lower track model, is the feeling it gives me.

Thanks for the help!
 
Last edited:

Xuacu

Member
Hello, I'm still looking for the solution to this strange problem. From what I see in KSeditor, these elements that are not reflected in game are reflected in KSeditor, so it will not be anything related to the configuration of the elements, it has to be something from the CSP or Sol but I don't know what it is, maybe I have to reinstall everything...

Reflejos 1.jpg reflejos.jpg
 

Xuacu

Member
its just your values
try smth like this
View attachment 8614
But I only set those values so that the he road is reflective and to verify that the trees reflect. The problem is that some elements (trees, some streetlights. etc) are not reflected in the car,
neither the local reflections such as the rearview mirror, the wheels, etc. of the car itself, and I have local reflections enabled, either the rivals are reflected in the carpaint. I don't know what I changed but before all this worked

 
Last edited:

Xuacu

Member
Possible Solution! that is working for me is to attach all the elements that share the same material (with the limit of 65000 vertices per object), by doing this they already appear in the reflections cubemap.

I don't know if putting a certain nomenclature to the object from 3DS or Blender can solve this, but at the moment I don't know if it can.

When I have all the elements fixed I will make a video explaining it.
 
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